13-04-11, 12:40 | #111 |
Member
Joined: Apr 2006
Posts: 152
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Uhm actually, this IS with your build.
I could never get the performance I wanted on my own package in the end. |
14-04-11, 12:32 | #112 | |
Grease Monkey
Joined: Nov 2007
Posts: 1,644
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Quote:
better still, upload savegame(s) right before the lockup occurs? so I can try too meanwhile you could try a different version of the exe I uploaded here for your convenience: http://www.megaupload.com/?d=I1TUW7YR to see if the differing approach implementing routines loading cdrom (in this case a virtual drive's) files makes any difference, although it really shouldn't generally, though I ignore your hardware specs (cpu, ram & graphics) which can heavily affect fps, it's recommended to start by fiddling with the cycles= parameter in config this can vary in a range say 20,000 to 200,000 but 40,000 through 150,000 is imho wide enough a span for a sensible test i.e. raising it by 10,000 stepwise expect a bell-shaped curve performance-wise btw are you using such defaults as they're coming w/my installer or have you already customized them? Last edited by gidierre; 14-04-11 at 12:43. |
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14-04-11, 14:13 | #113 | |
Member
Joined: Apr 2006
Posts: 152
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Quote:
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17-04-11, 12:52 | #114 |
Member
Joined: Apr 2011
Posts: 5
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Oh wow that is awesome.
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19-04-11, 17:42 | #115 |
Member
Joined: Apr 2006
Posts: 152
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I will not be able to reproduce it, it seems. I experienced it again at the end, right after I saved a game, but upon loading, the stuttering was not there again. Like a cache thing or something.
I did stumble into one problem thou: the end credits crash. Not the movie, but the static credits. This is if I use nGlide, but not openglide. A nGlide problem? EDIT: Zeus of nGlide said the crash will be fixed in nGlide 0.96. :-) EDIT2: Confirmed. nGlide 0.96 fixes the crash problems. Last edited by Muyfa666; 01-05-11 at 10:41. |
03-05-11, 21:43 | #116 |
Member
Joined: May 2011
Posts: 10
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Okay guys Tomb Raider 1 worked on me but when i launch the game its not working well. i mean when lara dies game is closing and Menu isn't net, its weird :S.
I will delete everything about Tomb Raider I on my pc can somebody tell me where should i start to Install Tomb Raider I ? Thank you |
04-06-11, 23:53 | #117 |
Member
Joined: Feb 2007
Posts: 4,483
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Is this installer the same as the one here?
http://www.tombraiderchronicles.com/windowsxp2.html Edit: I tried this installer and the first FMV loads fine, but for the next one before the caves it's just black screen. Last edited by Anajrob; 05-06-11 at 00:14. |
10-06-11, 22:54 | #118 |
Member
Joined: Aug 2007
Posts: 7,490
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I seem to have an issue. I remember I installed once this installer and I could play through the game completely without any lag, issues, crashes, whatever.
I recently wanted to play again, so I installed it. I'm using Windows 7 64 bits. The game runs fine, I see the FMV correctly, I can jump, run, shoot, whatever I want. BUT, as soon as there is a cutscene (like after the fight with Larson), the game freezes. I can still hear the music and the cutscene's sound, but I need to press Escape twice (to skip the cutscene) and press Enter. It's kinda sad, since everything else works fine. Any idea/suggestion? Edit: Okay, what the heck, five minutes ago I could run the game correctly, now it suddenly crashes after the first FMVs (Eidos Interactive and all this). Last edited by Isaac; 10-06-11 at 23:00. |
23-06-11, 11:36 | #119 |
Member
Joined: May 2010
Posts: 6,426
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Sorry for the bump but this thread is a sticky so...
I just wanted to say that your installer is truly the best as i've tried 3 others and non of them worked very good as with frame rate problems and such. But i do have a framerate problem when trying to run yours in the 3dfx form. It really does slow down. How can it be helped? |
23-06-11, 12:54 | #120 | |
Grease Monkey
Joined: Nov 2007
Posts: 1,644
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Quote:
if performance is poor, I suggest to edit the cycles item in all \tombraider\*.conf files sensible values usually can be tested ranging from cycles=fixed 20000 to 200000 but it's really a per machine fix (assuming it does fix anything) if the best option is passed it's easy to tell since it will all grind to a halt lockups are always possible as soon as the gfx system power is worn down. |
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