18-09-17, 07:26 | #2261 | |
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Joined: Aug 2017
Posts: 10
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unable to compile
Hello.
I am unable to compile the last version of Opentomb. The previous version compiled fine. This happened on two different systems. The o.s. is Linux mint 18.2 I installed all the dependencies. The compilation gets to 94%, then i get a fatal error. This is the last part of the compilers output: Quote:
Looks like it can find config-opentomb.h, while it's right there in the folder. Greets, Ger. |
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19-09-17, 10:06 | #2262 |
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Joined: Jun 2015
Posts: 138
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It should be fixed in last GitHub PR, which also fixed lighting and added distance fog. You can check it out or wait until it's merged.
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23-09-17, 06:52 | #2263 | |
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Joined: Aug 2017
Posts: 10
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Quote:
I tried compiling the latest version from Github. Still getting almost the same error. Here's the output: Code:
[ 94%] Building CXX object CMakeFiles/OpenTomb.dir/src/audio/audio.cpp.o /home/tux/Downloads/OpenTomb-master/src/audio/audio.cpp:7:32: fatal error: ../config-opentomb.h: Bestand of map bestaat niet compilation terminated. CMakeFiles/OpenTomb.dir/build.make:1646: recept voor doel 'CMakeFiles/OpenTomb.dir/src/audio/audio.cpp.o' is mislukt make[2]: *** [CMakeFiles/OpenTomb.dir/src/audio/audio.cpp.o] Fout 1 CMakeFiles/Makefile2:69: recept voor doel 'CMakeFiles/OpenTomb.dir/all' is mislukt make[1]: *** [CMakeFiles/OpenTomb.dir/all] Fout 2 Makefile:83: recept voor doel 'all' is mislukt make: *** [all] Fout 2 It still can't find config-opentomb.h Greets, Ger. |
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23-09-17, 08:46 | #2264 |
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Joined: Jan 2013
Posts: 195
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Compilation
PR still not merging, waiting for author change PR status to ready;
try to create config-opentomb.h in src folder with this contains if something will not work, just disable it Code:
#ifndef config_opentomb_h_in_h #define config_opentomb_h_in_h #define HAVE_ALC_H 1 #define HAVE_EFX_H 1 #define HAVE_ALEXT_H 1 #define HAVE_EFX_PRESETS_H 1 #define AL_ALEXT_PROTOTYPES #endif |
30-09-17, 07:34 | #2265 | |
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Joined: Aug 2017
Posts: 10
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compilation
Quote:
Tomb Raider 2 is running now, still have to install the others. All work and little time to play. |
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05-10-17, 13:38 | #2266 | |
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Joined: Aug 2017
Posts: 10
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Quote:
I just compiled the latest version from github on linux mint 18.2. I still need to add a "config_opentomb_h" in the source folder to get it to compile. So far i can start tombraider 2 and 3. (from steam) 4 and 5 won't start yet. (from G.O.G.) |
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05-10-17, 16:50 | #2267 |
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Joined: Jan 2013
Posts: 195
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Tr4+
In Linux system path to file is case sensitive, may be wrong case in scripts/gameflow/tr4...
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23-10-17, 13:58 | #2268 | |
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Joined: Aug 2017
Posts: 10
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Quote:
I have checked the paths, they are all in lower case, they should be fine. I found that tr4 is looking for a pix directory, but i don't have one (not in the original game) tr5 does have a pix directory, which i have copied. Still neither tr4 nor tr5 starts. Maybe there is a difference in GOG and Steam games. I can start tr4 and tr5 in Wine. Also Anniversary and Legend are running in Wine now. For tr2 and 3 i would have to install the windows version of Steam, or get the GOG versions. |
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19-11-17, 04:26 | #2269 |
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Joined: Apr 2003
Posts: 562
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Hi
In order to play my own NGLE project, where do I have to copy script files (script.dat & English.dat) ? |
19-11-17, 12:01 | #2270 |
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Joined: Jun 2015
Posts: 138
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The original Core *.dat files are not supported. Everything was ported to the OpenTomb own Lua scripting system. NGLE levels are not supported either because there is neither public documentation nor source code for it. Only the original Core levels are supported and there is still some functionality missing or unknown.
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