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Old 15-11-24, 15:54   #21
sampiza
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Oops Thx! The reverb doc isn't there though.
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Old 16-11-24, 19:03   #22
ChocolateFan
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StarringRole, are you sure this happens only in the new workflow? .fps files are manipulated by flep.exe, which is used by both workflows.

sampiza, the reverb manual is inside the "source" folder in the Custom patches package.
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Old 16-11-24, 22:22   #23
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Thanks
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Old 17-11-24, 18:43   #24
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Quote:
Originally Posted by ChocolateFan View Post
StarringRole, are you sure this happens only in the new workflow? .fps files are manipulated by flep.exe, which is used by both workflows.
I may have been somewhat mistaken, I was testing the newer patches when doing this and from what I can tell, this only happens with certain patches when loading an fps.

It seems to me like all patches starting from "Vault Height Adjuster" have this problem, rather than the rest of the patches. I'm not sure if the issue exists with specific patches prior to this, but at the moment that seems like the most consistent way of replicating the scenario for me.

So I am not sure if it happens in all instances, but generally speaking it is a problem once you reach "Vault Height Adjuster" patch specifically for me.

I have also done this:
FPS with no patches enabled
FPS with all patches enabled

When loading between these two, the issue doesn't seem to occur at all however and it correctly deactivates all patches and enables all. Is it possible there is an issue with a specific fps?

I am not sure if it is a problem in the old workflow yet, I haven't had an opportunity to try ond the old workflow just yet!
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Old 26-11-24, 02:48   #25
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Version 9 is released, links in the first post.

Fixed patches
  • Fix baboon bug
New patches
  • Fix camera cutoff
  • Fix loading level bug
  • Wibble rooms TREP-style
  • Wibble objects TREP-style
  • Remove fire smoke
  • Black fire smoke
  • Crawl tilting
Fixed commands
  • Meshswap of Lara meshes
New commands
  • SPEEDUP
  • SPEEDDN
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Old 28-11-24, 11:50   #26
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These patches are a blessing, Chocolate

I wonder if it could be possible to make the Multipickup patch ever better?
More range for pickup and maybe the possibility to show up mutiple pickups on screen like in TR123 Remaster???
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