15-11-24, 15:54 | #21 |
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Joined: Sep 2015
Posts: 523
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Oops Thx! The reverb doc isn't there though.
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16-11-24, 19:03 | #22 |
Member
Joined: Dec 2017
Posts: 553
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StarringRole, are you sure this happens only in the new workflow? .fps files are manipulated by flep.exe, which is used by both workflows.
sampiza, the reverb manual is inside the "source" folder in the Custom patches package. |
16-11-24, 22:22 | #23 |
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Joined: Sep 2015
Posts: 523
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Thanks
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17-11-24, 18:43 | #24 | |
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Joined: Oct 2022
Posts: 37
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Quote:
It seems to me like all patches starting from "Vault Height Adjuster" have this problem, rather than the rest of the patches. I'm not sure if the issue exists with specific patches prior to this, but at the moment that seems like the most consistent way of replicating the scenario for me. So I am not sure if it happens in all instances, but generally speaking it is a problem once you reach "Vault Height Adjuster" patch specifically for me. I have also done this: FPS with no patches enabled FPS with all patches enabled When loading between these two, the issue doesn't seem to occur at all however and it correctly deactivates all patches and enables all. Is it possible there is an issue with a specific fps? I am not sure if it is a problem in the old workflow yet, I haven't had an opportunity to try ond the old workflow just yet! |
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26-11-24, 02:48 | #25 |
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Joined: Dec 2017
Posts: 553
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Version 9 is released, links in the first post.
Fixed patches
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28-11-24, 11:50 | #26 |
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Joined: Sep 2017
Posts: 1,125
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These patches are a blessing, Chocolate
I wonder if it could be possible to make the Multipickup patch ever better? More range for pickup and maybe the possibility to show up mutiple pickups on screen like in TR123 Remaster??? |
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