Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor > Tomb Raider Next Generation

Reply
 
Thread Tools
Old 03-12-16, 16:07   #11
LGG_PRODUCTION
Member
 
LGG_PRODUCTION's Avatar
 
Joined: Jul 2010
Posts: 858
Default

I would like to see more skills for pushables (one of my favourite slot), for example pushables with wheels, explosive and regenerating pushables, animated pushables, pushables with slopes, poles, bars, etc..
LGG_PRODUCTION is offline   Reply With Quote
Old 03-12-16, 20:47   #12
AkyV
Moderator
 
Joined: Dec 2011
Posts: 4,881
Exclamation

Okay, guys, I let this thread open now but if there will be any coincidence with the other one in the new posts, then I will close it.

Last edited by AkyV; 03-12-16 at 20:51.
AkyV is offline   Reply With Quote
Old 03-12-16, 21:33   #13
Xopax
Member
 
Xopax's Avatar
 
Joined: Dec 2012
Posts: 1,924
Default

I have no clue how difficult it's to create plugins but here's my requests:

Every enemy from TR1-TR5
I know there's tons of enemies out there to be downloaded, but most of then don't behave like they did in the original games, i'm talking mainly about the most unique enemies. It would be nice to have proper slots for the T-Rex, the Torso, Bacon Lara, Natla, the Dragon, Tony, Sophia, the TR3 mutants... Anything that can't be properly made with TR4 slots.

Every weapon from TR1-TR5
It's still not possible to have fully working magnums...

Dual aim
Just a small little thing that i think would be really nice to have.

Last edited by Xopax; 03-12-16 at 21:34.
Xopax is offline   Reply With Quote
Old 03-12-16, 21:59   #14
Shakira Croft
Member
 
Shakira Croft's Avatar
 
Joined: Apr 2009
Posts: 1,442
Default

What about diagonal walls with everything related to them like the ability to shimmy and climb them? Are those kind of things possible?
Shakira Croft is offline   Reply With Quote
Old 03-12-16, 22:50   #15
Boobandie
Member
 
Joined: Jul 2012
Posts: 4,286
Default

BUTLER slot. Porting code from TR3.

Underwater Propulsion Vehicle.

Custom Dual Gun, Single Gun, And Two Handed Gun slots.
Boobandie is offline   Reply With Quote
Old 03-12-16, 23:11   #16
matrix54
Member
 
matrix54's Avatar
 
Joined: May 2007
Posts: 20,454
Default

I'm seeing more options for weapons as tools, like switches to toggle when shot, more arrow types for crossbow (firing ropes into monkeys swing slots, arrows to extinguish or start flames, or arrows that can freeze common targets). The return of weapon flags (since trep is incompatible).

And I don't think we need every weapon slot. The only genuinely unique weapon missing the MP5/HK Rifle/M16.

Maybe a native ability for weapons to share ammo, or for weapons to have a singular ammo type.
matrix54 is offline   Reply With Quote
Old 04-12-16, 00:18   #17
Sabatu
Member
 
Sabatu's Avatar
 
Joined: Aug 2012
Posts: 1,250
Default

Just simple options to set custom Water colour like tr1-3
Sabatu is offline   Reply With Quote
Old 04-12-16, 00:42   #18
Joey79100
Member
 
Joey79100's Avatar
 
Joined: Mar 2012
Posts: 3,741
Default

When I saw you answered to this topic I KNEW you would be asking this exact thing. Every single time. It could almost be your new signature.
Joey79100 is offline   Reply With Quote
Old 04-12-16, 00:50   #19
Boobandie
Member
 
Joined: Jul 2012
Posts: 4,286
Default

Quote:
Originally Posted by matrix54 View Post
And I don't think we need every weapon slot. The only genuinely unique weapon missing the MP5/HK Rifle/M16.
We can't have a harpoon gun and a crossbow at once. Rocket launcher is missing. Magnums/Automatic pistols are missing. The revolver is a reskin of the desert eagle but it'd be nice to have he option for both.
Boobandie is offline   Reply With Quote
Old 04-12-16, 05:30   #20
GeekOfComedy
Member
 
Joined: Jul 2008
Posts: 2,286
Default

Turn chase camera 360. Can be done, I remember TREP had the feature to enable it on a USB game controller. There's a weird script in the tutorial section that moves it but in a stutter'y manner so I'm sure it can be refined.

I'd suggest if done though that the camera can be moved with the mouse and maybe like a right click or normal click to reset.

Could the grapple work? An idea could be a special object and if lara is jumping and presses a button like space and she's in proximity the rope sprite renders from special object to Lara's waist and she performs her regular rope swing animations.

Last edited by GeekOfComedy; 04-12-16 at 05:32.
GeekOfComedy is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 12:58.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.