04-01-18, 17:36 | #101 | |
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Joined: Feb 2012
Posts: 1,470
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My tip.
Quote:
So, I change the inventory key to I instead of ESC and also, (as I use a controller mapped to keyboard keys) change the jump key to J Since then, I've never have had trouble. Arsunt, can you enable a feature to remove draw distance fog? And do you plan to add level select like the PS1 version? Last edited by annl; 04-01-18 at 17:51. |
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04-01-18, 18:13 | #102 |
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Joined: Apr 2005
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OMG, if that can be done i would have my Floating level with the horizon intact...
The selectable level list can be easily done modifying the game script, i have done that and i could share the modified script. |
04-01-18, 18:15 | #103 |
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The PC version does have the level select, but it only lets you start the level with just the pistols. The PS1 version lets you start any level with all weapons and infinite ammo. I did that myself too.
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04-01-18, 18:17 | #104 |
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04-01-18, 18:17 | #105 |
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04-01-18, 18:21 | #106 |
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@Arsunt, ah great, sorry i overlooked you answering that to someone else
Also amazing work Last edited by JOHN30011887; 04-01-18 at 18:23. |
04-01-18, 18:23 | #107 |
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Joined: Jan 2010
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You can just copy the patch to Golden Mask directory and launch. This will work the same way as original game, except few things:
I hope the feature will be complete tomorrow. Keep patience. For the Golden Mask this will be unlocked after collecting 12/12 secrets. For main game you can enable this by modding tombpc.dat. Right now I don't see any reason for this feature by default. But it is not difficult, and I will add the option if necessary. |
04-01-18, 18:26 | #108 |
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Joined: Feb 2012
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I would love a PS1 level select with all weapons and infinite ammo, I'm sure many would agree. It's your work though so I don't mind.
Can't wait to see the draw distance patch! Oh and great work so far! Everything working for me with the latest version! Last edited by annl; 04-01-18 at 18:27. |
04-01-18, 18:27 | #109 |
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Joined: Aug 2015
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Thank you for all your work Arsunt! Seriously, it's really nice to have this game in proper widescreen with a fixed FOV and all the other features you've implemented. it's so great to see the wavy inventory screen again. I can't wait for more patches!
I think a level select would be really nice to have too! If it's not too much trouble. Hopefully we're not too pestering with all our ideas on what could be added. Last edited by Daft Raider; 04-01-18 at 18:28. |
04-01-18, 21:16 | #110 | |
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Quote:
While the bonus level did unlock correctly, Lara started it with all weapons and unlimited ammo, just like it usually happens when you finish the game and start a new one straight away. In ordinary GM, she starts it with pistols only. I wonder what your solution will do? Also. Kind of a random question, but guess it doesn't hurt to ask. Once the project is out of beta, were you planning to backport some stuff from later games to earlier ones? Like for example double sided textures and semi-transparent textures support (introduced in TR3), footprints, TR4/5 block pushing responsiveness, I dunno, PS1 reflections, yadda yadda? |
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