13-09-12, 20:54 | #1 | |
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Unfinished Business PS1 Project
16 years after its exclusive release on the PC, the first Tomb Raider expansion pack, Unfinished Business, has become a reality on the PlayStation 1. A dream come true for many Tomb Raider and PlayStation fans out there. Compared to the PC version, it runs without any annoying compatibility issues, provided it's loaded on devices that offer proper PS1 support or emulation. This makes it a great solution for those who were unable to play it before. Credits - Gh0stBlade: project leader; level conversion from PC -> PS1 - jonathanrij: testing; additional problem solving Update log Current status Finished, but with PS1 engine constraints taken into account. Due to memory limits, all mutants in the Egypt levels have been replaced with panthers. This is to ensure smooth, uninterrupted gameplay without compromising the level experience too much. Gameplay footage: Please excuse the darkness of the video. Some settings were accidentally altered before recording. To play it safe, we will only distribute the following assets:
Audio track list: 2. Tomb Raider 1 theme 3. Egypt ambience (wind) 4. Atlantis ambience (heartbeat) 13. Secret chime This order is relevant for when you want to make your own PS1 disk image, to ensure correct audio triggering. The ambience tracks can be found on most TR2 discs as track 29 and 30, respectively. TR1 Gold discs (like the Premier Collection edition) should contain them too, with the same track numbers as stated above. Disclaimer: It's up to the people themselves what they intend to do with these files. If there is any harm/damage incurred by the usage of them, we are not responsible. Please do not ask how to use these files on PlayStation hardware. This is a completely non-profit fan project. If you feel that the release of these files has somehow infringed your rights and you'd like them to be removed, please contact us or a forum administrator and they will be removed as soon as possible. Thank you for your understanding. 16-7-2014 Finalization of previously mentioned items. Texture conversion based on custom positions was replaced with automatic texture conversion and is pretty much done. The project is around 95% done. Egypt now loads correctly with the winged mutant, but there are some camera and crashing issues every now and then due to boxes/zones being partially removed. This is in order to avoid breaching. The levels are therefore playable, but still unoptimized. A new way to effectively remove boxes/zones in inaccessible areas will be looked into to allow uninterrupted gameplay. Link to original post, here. 24-11-2013 A number of things were worked on, which include custom texture position import to divide textures properly, a boxes/zones removal tool to allow the presence of winged mutants, underwater palette generation and the final exceptions of mesh conversion. Link to original post, here. 13-7-2013 Texture co-ordinate code is implemented and texture pages as a whole are temporarily converted to 4 bit. Link to original post, here. 7-7-2013 All new lighting info is imported into the Atlantis levels. Egypt levels load after experimenting with removal of objects. The levels are now playable without the winged mutants. Most likely cause is memory allocation limits on the boxes and zones overlaps. Texture conversion code is in progress. Link to original post, here. 9-6-2013 Gh0stBlade creates new .PHD -> .PSX conversion tool, with everything supported besides textures conversion. Lighting is now 100% accurate and full WAD conversion is supported. Link to original post, here. 6-1-2013 Attempt at rebuilding the Egypt levels in Dxtre3d, but that appears to be impossible. Link to original post, here. 12-12-2012 Test level generated with Dxtre3d, successfully converted to PS1. Link to original post, here. 29-11-2012 Latest video of this project [outdated now]: Link to original post, here. 8-11-2012 Atlantis comparison screens between PC and PSX. Link to original post, here. 2-10-2012 Video shows that Atlantean Stronghold and The Hive have been converted successfully. Save crystal placement still needs some work, but it's basically completely done. There is however an issue with the Egypt levels, caused by something that is unknown at the moment. So the project will be on hold until further notice. Link to original post, here. 22-9-2012 This level is really getting there. Room lighting has been fixed and it looks so much more atmospheric now. Some textures have been fixed as well. Progress has been going a bit slow lately, but it got a drastic improvement today. Link to original post, here. 21-9-2012 Atlantean Stronghold is still in development, about 90% done. Misplaced triangle textures will be fixed next. The Hive is being worked on. Link to original post, here. Video [now private] shows off Atlantean Stronghold in its final conversion stages. There are major texture improvements and actual save crystals. Link to original post, here. 16-9-2012 Most textures in Atlantean Stronghold have been fixed, so this level is almost done. Link to original post, here. 15-9-2012 A lot of textures have been fixed in Atlantean Stronghold. Link to original post, here. 14-9-2012 Video [now private] shows that a lot of progress has been made. There are now objects and items, plus the camera has been fixed. The only big issue left is the misplaced textures. Link to original post, here. Additional info from the designers of Unfinished Business (quoted from Stella): Quote:
13-9-2012 Video [now private] shows level with no objects and items, a lot of graphical issues, camera issues and misplaced textures, but the rooms are all there. This project has been approved by a moderator, so we're fully allowed to talk about it. I'll update this thread whenever there are more updates. Last edited by jonathanrij; 11-07-19 at 17:27. Reason: Added credits and finalized OP |
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13-09-12, 20:56 | #2 |
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Joined: Nov 2007
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I wonder who's porting it
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13-09-12, 20:57 | #3 | |
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Quote:
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13-09-12, 20:58 | #4 |
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Interesting... mildly pointless, though. Surely it would be easier to port it to Windows.
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13-09-12, 20:59 | #5 |
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Joined: May 2010
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Holy ravioli.
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13-09-12, 21:00 | #6 |
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13-09-12, 21:00 | #7 |
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Joined: Jul 2006
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I hope the US PSN store will eventually get a TR3 gold to the PSN. The UK store will probably happen but I was surprised that the US PSN never got TR5 nor TR6.
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13-09-12, 21:07 | #8 |
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How cool would it be if this works out, gets officially recognised and put on PSN?
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13-09-12, 21:08 | #9 |
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Joined: Mar 2009
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^ To be honest that wouldn't surprise me at all .
This is an unofficial port. I really doubt a different team would invest time in porting all of them for PSN. We can only hope. Last edited by jonathanrij; 13-09-12 at 21:09. |
13-09-12, 21:08 | #10 |
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^ what do you mean unofficial?
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