25-03-16, 22:34 | #521 |
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Oh no, in StrPix. Not sure if you can do that without having to edit the entire level all over again though.
Setting the lighting to white in meta never worked for me for some reason. |
25-03-16, 22:36 | #522 |
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since you're talking about changing the wad while doing meta2tr: Is this a problem? I mean, does changing a small thing of the wad make you need to redo the whole map? Just curious
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25-03-16, 22:48 | #523 | |
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Quote:
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25-03-16, 23:03 | #524 |
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You mean delete the current do-not-delete file and unpack the original .tr4 file again?
This will create a new do-not-delete and then I should reconvert all mqo files and bmp files again. Is that what you mean? As long as you don't change any textures, or something else that will change the order of the textures on the bmp, you should be fine. Last edited by Titak; 28-03-16 at 19:49. |
25-03-16, 23:06 | #525 |
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25-03-16, 23:11 | #526 |
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Okay. Got it. I'll give it a try.
Otherwise I'll edit the object in STRPix, giving it moveable lighting. See what that does. |
26-03-16, 03:40 | #527 |
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why delete the do not delete file? if you unpack again, the do not delete file will be re-written... furthermore, the do not delete is simply a tr4 file
your problem is because after many times you inject the mqo files, infos about vertex colors in that area get lost. Usually new vertices search for the nearest colored vertices in that area in the do not delete file (so meta2tr reads the nearest vertices in the former version of the tr4 file), and if it does not find any, it gives a random color or flat colors to all vertices at once. To fix this, unpack again the original tr4 file and re-import tiles+mqo's Or use manual color-painting... to use the same illumination, with the vertex color tool on, pick up the values with left-click of the mouse + shift key on a vertex near the new ones |
26-03-16, 11:30 | #528 | ||
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Quote:
Quote:
I'm going to try AODfan's suggestion about giving the objects moveable lighting in STRPix. See what that does. |
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26-03-16, 17:30 | #529 |
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Tried AODfan's suggestion and at least the objects are not that white anymore.
But I will have to manually adjust the lighting anyway. But at least I now have a better starting point. Thanks for the tips! Last edited by Titak; 28-03-16 at 19:49. |
28-03-16, 18:34 | #530 |
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deleted
Last edited by HD86; 31-03-16 at 00:40. Reason: wrong question |
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