05-11-21, 01:34 | #121 | |
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Quote:
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16-11-21, 16:40 | #122 |
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Joined: Jan 2004
Posts: 313
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Good evening
Is there a way to set in Blender the faces that are "Double side" (like the eyelashes) so they were marked as such when I import the mesh? (Right now I need to re-texture those pieces when I re-import the head). |
16-11-21, 17:07 | #123 |
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Joined: Aug 2010
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You don't need to retexture them.
Just untick "Texture" and "Sheen" checkboxes in editing tools and make sure you have same blend mode selected as your eyelashes (I guess it's "Normal" blend mode). Then just click and drag your mouse across all eyelashes. Double-sided attrib will be applied without applying texture and sheen attributes. |
16-11-21, 17:22 | #124 |
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Joined: Jan 2004
Posts: 313
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Ohm, definitely faster than what I was doing, thank you.
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24-11-21, 22:20 | #125 |
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Joined: Jan 2004
Posts: 313
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Hii.
Any idea about how to avoid the clipping of the objects when the camera goes far away? When Is close When Is getting far. This is the depth of the joint boards I have tried to make them thicker, (like the tripple of that image depth) but the problem keep happening. No I'm trying to cut only those areas behind the joints boards to avoid the overlapping, it works, but this is increasing quickly my polycount so I wanted to ask if any of you know about this issue. I wanted to share the door in Trsearch, but I got doubius if sharing it with such... "bug" or with the 635 vertices? Last edited by adngel; 24-11-21 at 22:21. |
26-11-21, 06:03 | #126 |
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Joined: Jan 2008
Posts: 5,140
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You can play around with WorldFarView= script entry. 127 as a value usually reduces z fighting.
What I recommend though is simply making the parts where they overlap transparent via texture. |
26-11-21, 09:06 | #127 |
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Joined: Mar 2012
Posts: 228
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Another solution would be, I believe, to merge the two objects into one, so that the vertices would be joined. I believe Blender has a function for that as well.
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27-11-21, 09:36 | #128 |
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Joined: Nov 2021
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Anyone have the mqo_script_268?
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27-11-21, 13:53 | #129 |
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Joined: Jan 2004
Posts: 313
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No, I don't recall that script, the one I've got is the blender_mqo from sapper, (https://github.com/nutti/blender-mqo/releases) but now with WadTool accepting fbx and obj, I'm not using mqo anymore.
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27-11-21, 22:12 | #130 |
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Joined: Feb 2008
Posts: 1,145
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I've uploaded the script to mediafire, just in case. There might still be the odd situation where this is exactly what one needs.
https://www.mediafire.com/file/5aee3...t_268.zip/file |
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