![]() |
![]() |
#14581 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 11,753
|
![]()
Honestly, I'm fuming but I found the reason why it wasn't working. Apparently I got the switch from trsearch package and it was brokent there LOL. I have replaced it with the same object, but from settomb wad and it works now. Honestly lmao... Anyway thanks for help!
|
![]() |
![]() |
![]() |
#14582 |
Archaeologist
Join Date: Feb 2006
Location: Berkeley, California
Posts: 1,199
|
![]()
I'm playing around with the HYDRA. I looked through the history of this thread and found out that the OCB to make the fireballs burn Lara is 1536, but I don't know if there are other OCBs or where more info about playing with the Hydra could be found.
I found a post from 2 years ago - But wondered if there was any more recent info about getting the Hydra to have stronger magic attacks?
__________________
Archaeologist in Berkeley, CA |
![]() |
![]() |
![]() |
#14583 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,170
|
![]()
Sorry, as far as I know, nobody was working on the hydra.
![]() |
![]() |
![]() |
![]() |
#14584 |
Archaeologist
Join Date: Feb 2006
Location: Berkeley, California
Posts: 1,199
|
![]()
No worries
![]()
__________________
Archaeologist in Berkeley, CA |
![]() |
![]() |
![]() |
#14585 | ||
Archaeologist
Join Date: Jan 2012
Posts: 1,274
|
![]() Quote:
![]() Quote:
__________________
...ARGENTINAMANITNEGRA... Last edited by A_De; 12-01-21 at 14:27. |
||
![]() |
![]() |
![]() |
#14586 |
Archaeologist
Join Date: Feb 2006
Location: Berkeley, California
Posts: 1,199
|
![]()
Thank you A_De, I think I must be looking in the wrong place. Still learning my way around NG Center and how to use it's resources through TIDE.
I'm having a problem with a rotating static item (well, two actually). I have the following script line attached to a one shot trigger in my level: Parameters=PARAM_ROTATE_ITEM, 1, IGNORE, 18, ROTH_CLOCKWISE, $8000, $100, IGNORE, IGNORE, IGNORE, 129, IGNORE Parameters=PARAM_ROTATE_ITEM, 2, IGNORE, 43, ROTH_CLOCKWISE, $8000, $100, IGNORE, IGNORE, IGNORE, 129, IGNORE The items rotate just fine . . . but then they both rotate again after a little while, I think when Lara crosses the trigger again, even though it's setup as a one-shot. I didn't see a place in the script to make it happen only once, but is there something I might be doing wrong that makes the item rotate more than once?
__________________
Archaeologist in Berkeley, CA |
![]() |
![]() |
![]() |
#14587 |
Hobbyist
Join Date: Oct 2016
Location: San Diego, CA
Posts: 2
|
![]()
Hello!
I'm trying to add a kick door/push-pull door to my level. My target WAD is cleopal, and using Wadmerger I've tried copying the kick door from city.WAD and copying over a door I downloaded from trsearch. Both times, I get this issue where the door and the static door frame show up as Lara's pelvis. I'm using the revised cleopal WAD, so Lara's "open door" animation is in place. Could I get some help please?? : Last edited by Quanayn; 14-01-21 at 07:54. |
![]() |
![]() |
![]() |
#14588 | |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,395
|
![]() Quote:
Also, remember that if you place the same flipeffect or action trigger on multiple squares, the trigger will act one shot for every single sector it's placed on, so for example if you place one trigger in 4 squares but still set as one shot, it will trigger 4 times because it's placed in 4 different squares So, there are 2 ways to fix this issue, the easier workaround is to use a rollingball, where you place the 2 flipeffects in 2 different sectors, both set as one shot The second is to use a triggergroup, with both triggers set into it, and use the flag tgroup_single_shot, so that you're sure it will work one shot (I think you can check how that flag works in the reference list) ![]()
__________________
"Everybody lies, no exceptions." |
|
![]() |
![]() |
![]() |
#14589 | |
Archaeologist
Join Date: Feb 2006
Location: Berkeley, California
Posts: 1,199
|
![]() Quote:
__________________
Archaeologist in Berkeley, CA |
|
![]() |
![]() |
![]() |
#14590 |
Explorer
Join Date: Aug 2003
Location: Brazil
Posts: 538
|
![]()
I have a issue with ladder to crawl script, there is a certain room that is causing the game to crash.
The room in question is a 3x3 room 8 clicks in height, with a central portal which is 1 click below its surface level ![]() There is a raising block in the lower room that once triggered allows Lara to reach the upper level, however if I use the grab->crouch to peep into the room, the game crash, There is also a crash log file that the game generates, https://pastebin.com/qwSbNeZJ Last edited by Richard_trle; 17-01-21 at 10:30. Reason: crash log, just in case |
![]() |
![]() |
![]() |
Thread Tools | |
|
|