![]() |
![]() |
#1 |
Historian
Join Date: Oct 2017
Location: Brazil
Posts: 354
|
![]()
Hey guys,I was trying to use some enemies of TR2 using this plugin:
https://www.tombraiderforums.com/sho...92&postcount=4 so, are they in the correct animation slot? I put them on my test level and put a simple trigger and the enemies were frozen with no apparent reaction, the question and did I forget something? and yes I installed the plugin for sure. ![]()
__________________
no matter what I suffered, What matters is that I survived... |
![]() |
![]() |
![]() |
#2 |
Explorer
Join Date: Mar 2019
Location: France, Caen
Posts: 683
|
![]()
you need a customize command, check the reference if you have NG_Center.
normally all my command start with CUST_TSU_XX, it have description, only use useless slot like animating, entities (not lara :b) trap etc.., not sprite etc.. The command to link the new object to it's control is: CUST_TSU_OBJECTS, to assign special hardcoded sound it's: CUST_TSU_SOUNDS, If you want the camera to be like TR3: CUST_TSU_AIMING, if you want lara to play the special animation when killed by certain TR2 enemy like xian statue: CUST_TSU_ANIMATIONS, some entity need another object to be able to work properly like flamethrower so link it ![]()
__________________
"Life is Dream, just a dream" Last edited by TokyoSU; 05-11-20 at 12:57. |
![]() |
![]() |
![]() |
#3 |
Historian
Join Date: Oct 2017
Location: Brazil
Posts: 354
|
![]()
Thank you Tokyo, more this and very difficult for me, I did not find to learn complex script
![]()
__________________
no matter what I suffered, What matters is that I survived... |
![]() |
![]() |
![]() |
#4 | |
Explorer
Join Date: Mar 2019
Location: France, Caen
Posts: 683
|
![]() Quote:
![]()
__________________
"Life is Dream, just a dream" |
|
![]() |
![]() |
![]() |
#5 | |
Historian
Join Date: Oct 2017
Location: Brazil
Posts: 354
|
![]() Quote:
![]() ![]()
__________________
no matter what I suffered, What matters is that I survived... |
|
![]() |
![]() |
![]() |
#6 |
Archaeologist
Join Date: Feb 2006
Location: Berkeley, California
Posts: 1,199
|
![]()
I found this thread because I'm also having trouble figuring out how to get the enemies to work, and thought I'd post here so that instructions could all be found in the same thread.
I installed the plugin, and have added the tiger in the ANIMATING2_MIP slot. I used the following script line: Customize= CUST_TSU_OBJECTS, TR2_TIGER1, 61, 48, 90, 90, 90 61 is the SlotID of the ANIMATING2_MIP tiger in my project. I got the HP and damage numbers from this chart by TwilightQueen. However, when I start the game, the tiger runs off into the distance making a mechanical noise, as it did before I installed the plugin and added the script line. I'd love some help figuring out where I went wrong! Thanks! EDIT: Update #1, I realized that "SlotID" in this case refered not to the object ID, but rather the slot I had assigned the enemy (I put it in the SPHINX slot. So, now my script reads as follows and seems to be working okay: Customize= CUST_TSU_OBJECTS, TR2_TIGER3, SPHINX, 48, 90, 90, 90 Update #2 I went in and manually reassigned sounds to animation slots using WadTool for Tomb Editor, and the tiger is now fully functional and just as aggressive as TR2/3! Very excited to have gotten this working.
__________________
Archaeologist in Berkeley, CA Last edited by Craig Michaels; 03-01-21 at 13:35. |
![]() |
![]() |
![]() |
#7 |
Historian
Join Date: Dec 2017
Location: I am female
Posts: 345
|
![]()
Sorry, Craig Michaels, I am late! Anyway if you have further issues you can write in this thread and I will assist you.
|
![]() |
![]() |
![]() |
#8 |
Archaeologist
Join Date: Feb 2006
Location: Berkeley, California
Posts: 1,199
|
![]()
Aw thanks, really appreciate it. The tiger is working perfectly, so excited. Thanks for working on this plugin, and for being available in the future. It's so cool to see the TR2 enemies working at last.
__________________
Archaeologist in Berkeley, CA |
![]() |
![]() |
![]() |
Thread Tools | |
|
|