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Old 04-01-21, 18:48   #11
SrDanielPonces
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I have the same exact setup in my 2018 ORC. I will check it and let you know how I did it.

EDIT:

Code:
;==================VERTICAL TRIGGERS (LARA)
GlobalTrigger=5,FGT_SINGLE_SHOT_RESUMED + FGT_DISABLED, GT_CONDITION_GROUP, -1,14,15,-1
TriggerGroup=14, $8000, 0, $A09,$8000, 10, $1F
TriggerGroup=15,$2000, 51, $309; DISABLE ACTION BUTTON

GlobalTrigger=6,FGT_SINGLE_SHOT_RESUMED + FGT_DISABLED, GT_CONDITION_GROUP, -1,16,15,-1
TriggerGroup=16, $8000, 0, $A09,$8000, 61, $1F

GlobalTrigger=7,FGT_SINGLE_SHOT_RESUMED + FGT_DISABLED, GT_CONDITION_GROUP, -1,7,15,-1
TriggerGroup=17, $8000, 0, $A09,$8000, 56, $1F

TriggerGroup= 31, $2000, 109, $701,$2000, 109, $601, $2000, 109, $501; ENABLE GT 5,6,7
TriggerGroup= 32, $2000, 109, $700,$2000, 109, $600,$2000, 109, $500; DISABLE GT 5,6,7
;======================
I used different globaltriggers for different conditions but I think with TGROUP_OR or something like that you could reduce that to only one globaltrigger.

I triggered TG31 (single peforming when there are only commands) on the square where there is the ladder and TG32 on the surrounding squares.

As far as I remember the triggers weren't working for me either, hence why I needed to do the globaltriggers.

The red color is the vertical trigger condition (i had the same trigger in all of them since I wanted the same range) and the green color is the state id conditions I wanted to check for Lara (if she is doing a forward jump, doing an upwards jump, etc)

Last edited by SrDanielPonces; 04-01-21 at 19:05.
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Old 04-01-21, 19:37   #12
Richard_trle
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The vertical trigger is triggering right, I put it to kill lara and it does

The thing is the flipeffect for disabling keyboard simply does not work

I have put it on another tile and walked by it, it does not work
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Old 04-01-21, 19:48   #13
AkyV
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^
I have just tested in TE. The trigger works nicely.

- Which time did you set in the trigger?
- Are you sure there are no other triggers or script commands in your setups that affect the keyboard?
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Old 04-01-21, 20:30   #14
Richard_trle
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The timer is Action (and Enter)
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Old 04-01-21, 20:33   #15
SrDanielPonces
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Quote:
Originally Posted by Richard_trle View Post
The vertical trigger is triggering right, I put it to kill lara and it does

The thing is the flipeffect for disabling keyboard simply does not work

I have put it on another tile and walked by it, it does not work
If you don't want to do it because you're lazy, then unfortunately there's no other way for me to help you.
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Old 04-01-21, 20:33   #16
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^^I mean, the time itself: eg. "forever". Perhaps is it too short, eg. only 1 second to see a spectacular effect?
But I suppose the problem is about another thing having an effect on this key, too.

And yes, what if you try Daniel's setup?
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Old 04-01-21, 20:55   #17
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I have managed to find a solution, I am forcing her to perform the falling animation, then she falls

Thank you guys
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