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#11 | ||
Relic Hunter
Join Date: Jul 2012
Location: Germany
Posts: 6,343
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![]() The "thumbnail" options work really well. Quote:
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#12 | |
Explorer
Join Date: Jan 2012
Location: Having tea at Zeniba's house.
Posts: 612
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![]() It's quite short and you couldn't really save, it had that weird 'a code for a level' system but honestly who was keeping track of those? I did like it tho, it was the kidz bop version of TRAoD.
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#13 |
Student
Join Date: Feb 2008
Location: Portugal
Posts: 229
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The inicial print of Angel of Darkness for PC was 2 CD-ROMs. Disc 1 is Paris and Disc 2 is Prague.
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#14 |
Historian
Join Date: Apr 2006
Location: UK
Posts: 377
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I own a AOD original dvd case with two discs for pc and it was just 2 discs to install the whole game...nothing special sadly.
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#15 |
Professor
Join Date: Feb 2008
Location: The Vaal Dam area, South Africa
Posts: 3,887
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This is the infamous buggy one I had. Later on I had the platinum version for PS2. I think they eventually released a PC version on DVD with V1 still being on 750MB CD's as a lot of people still only had CD roms on their PC's in '03.
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#16 |
Hobbyist
Join Date: Jul 2020
Location: United States
Posts: 32
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^ The PC version in general was a hot mess, especially at a time that it wasn't easy to dispatch patches (or in a console's case, basically impossible short of a re-release).
I'm so glad that nowadays most of the issues exclusive to the PC version have been fixed by the community. I think the only thing short of the eye movements (which even the PS2 doesn't have) is the blood effects/water drops when getting shot and getting out of water, respectively. Plus, now we have EAX again! I'd forgotten honestly how much of an impact it made with the sound. |
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#17 | |
Relic Hunter
Join Date: Jul 2012
Location: Germany
Posts: 6,343
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#18 | |
Hobbyist
Join Date: Jul 2020
Location: United States
Posts: 32
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It's really sad that so much context with the story in particular is missing. Like at the end how Lara just knows who Karel is already, due to the removal of the two other locations. That scene actually could've worked in the released game if they'd just not had Lara mention Karel's name and save that for the sequel. We know that they'd planned on him not actually being dead and were going to bring him back in the sequels. I figure she could've reasonably put together that he was part of the Cabal, so that would've still worked as-is. Or at the very least have him introduce himself right then and there, though I don't know how well that would've worked right at the end of the game. Last edited by Jathom95; 10-04-21 at 15:47. |
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#19 | |
Relic Hunter
Join Date: Jul 2012
Location: Germany
Posts: 6,343
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