13-10-17, 12:09 | #21 |
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Joined: Jul 2012
Posts: 16,884
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True but the Binoculars are already useless, might as well find some use to them
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14-10-17, 11:57 | #22 |
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Joined: Feb 2017
Posts: 139
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14-10-17, 12:55 | #23 |
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Joined: Apr 2016
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You can actually use the binoculars to see into distant black holes thanks to its long range light.
You're actually suposed to use it in TR4 in the Lost Library and Underneath the Sphinx tbh |
15-10-17, 22:06 | #24 |
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Joined: Jul 2012
Posts: 16,884
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True but apart from that they've been so useless. Look at TR5 for example, at least the headset was used to see hidden lasers
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15-10-17, 23:17 | #25 | |
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From OP:
Quote:
Again, it is not an open chat but an encyclopedia. |
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29-11-17, 02:23 | #26 |
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Joined: Aug 2016
Posts: 73
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Like:
-Riding vehicles such as bikes, cars, motorboats... any kind of vehicle and rolling down enemies with them. -Custom sounds, outfits, objects, animations. Hate: -Mazes, specially underwater. -Huge places with lots of ways to go and not knowing where to start first -Very dark places and not having flares. Or when the flare bug appears Miss: -I don't know exactly what I miss, but I'd say that move from TR5 where Lara jumps off a crawlspace. Last edited by kabal; 06-12-17 at 03:33. |
29-11-17, 02:43 | #27 |
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Joined: Apr 2003
Posts: 562
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Like :
Snow, huge terrains with different choices of ways, personal textures and objects (above all plants/trees), atmosphere (fog and so on). Intelligent puzzles too Hate : Pixel-perfect jumps and second-perfect timed runs, I hate timed switches Like Titak, other very curved jumps and other moves that require a perfect timing of hitting certain keys. Too many enemies.... Animal ennemies Miss : That stupid Lara standing animation (right/left/right/left...) which I'll never use (sorry to the builder). Look at ppl waiting for their busses, do they 'dance' like that lol ? Underwater full levels, Open worlds (that will soon be possible, thanks to the new Tomb Editor ) Last edited by LeelooBastet; 05-07-19 at 16:50. |
03-12-17, 14:49 | #28 |
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What do you mean by open world?
Like: foreshadowing, seeing places you're not yet allowed to go to like other sides of rivers or rooms visible through a gate. Dislike: big rooms without knowing where to start. Big rooms always look impressive, and often give a lot of the foreshadowing like above, but without at least a clear starting position can be quite intimidating. Miss: humor/eastereggs. Most levels take themselves too serious. We need more dancing miniature demons! |
05-12-17, 19:16 | #29 |
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05-12-17, 19:54 | #30 |
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Actually, I do, it doesn't seem unnatural at all to me. Well, the only difference is that I often have my arms crossed instead of hanging loose, but well, even the original standing animation had that.
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