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#1 |
Hobbyist
Join Date: Jan 2019
Posts: 2
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Firstly, sorry if this isn't the right place for this post...I wasn't sure where else to ask.
Basically there is an issue with two specific outfits that don't seem to work when I add them in game. I know how to add custom downloaded outfits into levels and they all work fine, except for these two https://www.trsearch.org/Items/4349 https://www.trsearch.org/Items/4342 When I try to start the level in which I added them (Tutorial) the game just crashes, and that only happens with these outfits. I like these and just want to play about with them in game. Any help would be great. Last edited by Dose; 15-02-19 at 00:16. |
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#2 |
Archaeologist
Join Date: Jan 2012
Location: Kazakhstan
Posts: 1,159
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Do you use TREP, TRNG or just an original unpatched tomb4.exe? Because original exe does not accept any objects which have meshes with more than 255 vertices.
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Time of Shadows: 89% done. Check it's page on FB. |
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#3 |
Historian
Join Date: Apr 2003
Location: France
Posts: 332
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#4 |
Student
Join Date: Oct 2017
Location: Brazil
Posts: 197
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Yeah,10.000 that limit with TRNG
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Working in Last for christimas-Separate ways,10% done |
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#5 |
Historian
Join Date: Apr 2003
Location: France
Posts: 332
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What will be TE then ....
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#6 |
Hobbyist
Join Date: Jan 2019
Posts: 2
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I was using the original tomb4.exe, after seeing your reply I downloaded TRNG and after some struggle with the installation (still not sure I did it correctly, but it will do for what I use it for) it worked! Thankyou for your help!
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#7 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 31,689
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The engine can only handle 8192 vertices per mesh actually.
Not really recommended for individual object meshes though, since the engine is far from updated and such detailed objects cause lagging very quickly. I only reach that limit when editing rooms with Meta2TR, where one room is considered as one mesh. Not recommended for rooms either ofcourse, for the same reason, but it happens in some cases... I keep the areas smaller in that case. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#8 |
Historian
Join Date: Apr 2003
Location: France
Posts: 332
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I suppose we are talking about animating objects ? Or is it also the case of statics objects ?
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#9 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 31,689
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It's the "per mesh" limit.
So yes, statics included. And also theoretically possible, a Lara model in which each of her meshes has 8192 vertices.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#10 |
Tomb Raider
Join Date: Jan 2006
Location: Visa Versace
Posts: 21,744
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So it isn't yet possible to use outfits with higher vertices through Tomb Editor yet? I have had the same problem.
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I have no idea what I'm doing but I know I do it really, really well. |
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