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Old 04-05-10, 00:06   #11
larafan25
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Cool so on sunday I decided to be spontanious and try Meta, I downloaded the latest version (at least I think). So I have been practicing, not sure if I am doing it right, not sure how to optimize vertices for quality and that fun stuff, but these don't need to have a limit for the LE.







I have some questions to go with these screens.

1. How do I register Meta? apparently in order to export these objects as different filetypes I need to register.

1. How do I texture them? is it possible in Meta?
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Old 04-05-10, 00:18   #12
laralives
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1. You don't. You download the other version.

1. You texture them with StrPix. Yes, you can texture them in Meta, although I don't recommend it as it is absolutely pointless because you can't really import it like that in your wad.
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Old 04-05-10, 00:53   #13
larafan25
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These are not going into a WAD...they are being used for a different program.

Thanks for the advice on my questions.
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Old 04-05-10, 01:17   #14
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Quote:
Originally Posted by larafan25 View Post
These are not going into a WAD...they are being used for a different program.

Thanks for the advice on my questions.
You should probably download MetasequoiaLE R2.4 from the homepage. That works best for me. This way you don't have to register: it's freeware.

It's also 64bit compatible.

Objects are looking nice and natural, though. Great.

Last edited by Niveus; 04-05-10 at 01:18.
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Old 04-05-10, 09:27   #15
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Quote:
Originally Posted by Level NextGen View Post
If I understood , I should post update of request here?!
Well, so this is the Sneak Statue not already textured...


@ Dunnut7 : it's 11 high clicks and fit on 1 block... I can't really make it as 8 clicks because the sneack will look too thin or fat! I'm waiting for your approval, then to texture it!
Amazing!! I'm in love with it! Well, here you have my approval And it's okay that it's 11 clicks high, it only makes the object bigger The bigger, the better

And I don't even think it would fit in my level, cause it's to beautiful! Can't wait to see it textured

And I have one question: You have this statue, but also another, right?

http://img227.imageshack.us/i/snakestatue.png/

Last edited by Dunnut7; 04-05-10 at 09:39.
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Old 04-05-10, 16:57   #16
larafan25
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Quote:
Originally Posted by Niveus View Post
You should probably download MetasequoiaLE R2.4 from the homepage. That works best for me. This way you don't have to register: it's freeware.

It's also 64bit compatible.

Objects are looking nice and natural, though. Great.
Thanks, will do
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Old 04-05-10, 19:14   #17
Soul
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Originally Posted by Underhoe View Post
That looks fantastic, Soul!
I'm actually interested in meta, and I'd like to learn how to use it.
Can you tell me where did you found that tutorial, please?
Thanks

It's basically tweetygwee's Metasequoia tutorial here on TRF.
http://www.tombraiderforums.com/showthread.php?t=115107

I built everything according to the tutorial and then changed and added some parts. The tutorial is all about the basics but it's awesome how many things you can create with just these few tricks mentioned there.
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Old 04-05-10, 19:38   #18
Piega
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I dont believe Titak swaps axes anymore cause if you want to use reStrText you cannot use it and it is very handy if you are gonna retexture complicated meshes. There are more tutorials. A pity that the tutorial section is limited and you cannot look through the pages until you set the display options from the beginning. So I hope people have not forget mine here wich also gives good starting tips:

http://www.tombraiderforums.com/showthread.php?t=115344

With extrude commands you can create the same candle in minutes.

Last edited by Piega; 04-05-10 at 19:39.
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Old 04-05-10, 19:44   #19
Soul
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Thanks for the link, Piega. I was reading about your tut on tweetygwee's thread but couldn't find it.

Last edited by Soul; 04-05-10 at 19:46.
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Old 05-05-10, 00:39   #20
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Titak made a sticky Tutorial Index in the tutorials section to make finding tutorials easier.

http://www.tombraiderforums.com/showthread.php?t=151774
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