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#21 | |
Hobbyist
Join Date: Jul 2023
Location: New York
Posts: 10
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#22 |
Inactive
Join Date: Jan 2023
Location: New York
Posts: 9
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My god… why are y’all so damn dramatic… holy crap… so negative for no reason like damn… toxic af
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#23 | |
Professor
Join Date: Oct 2018
Location: Press "survival instinct" to find me
Posts: 3,386
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The rest is questionable but I agree with this tbh.
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Realism isn't an achievement. It's a choice |
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#24 | |
Tomb Raider
Join Date: Dec 2005
Location: New York City Gender: Male
Posts: 11,021
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LAU and Order |
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#25 | |
Administrator
Join Date: Jun 2000
Posts: 61,152
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#26 |
Tomb Raider
Join Date: Mar 2012
Location: In Ryan Gosling’s Arms|Gender: Pyramid Head|Superpower: Dirty Tricks Mode|Quality: Damn Good
Posts: 16,719
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Faster animations for shimmying, climbing, pushing a block, etc all sound good in theory until you implement it and she moves like the game’s speed gets doubled, but only for certain moments.
Very jarring and awkward to see Lara do her usual moves and her normal pace, and then zoom up a ladder like she’s a VHS tape on fast forward.
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Face and defeat your Guilt |
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#27 |
Tomb Raider
Join Date: May 2009
Posts: 24,305
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I think we've learned by every CD game since 2008 exactly why animations shouldn't be sped up.
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... in my opinion. |
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#28 | |
Archaeologist
Join Date: Jun 2011
Posts: 1,496
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#29 |
Relic Hunter
Join Date: Dec 2014
Posts: 9,944
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I'm sure there is a way to make faster animations without getting TRU's level of junkiness. A middle ground like Legend/Anni. I think the only movements that can be a bit more quick would be ladder climb, shimmy, block push and crawling, I agree. But those can be hard to implement, you can't just sped up and give it a day. It could look bad or "break" the game (clipping, buggy collisions, cross into the walls, for instance).
Some fans succeed to do that in custom levels, so it's manageable.
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Art by Zellphie Last edited by Chamayoo; 21-11-23 at 18:56. |
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