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#91 | |
Tomb Raider
Join Date: Oct 2016
Posts: 10,177
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They really said copy + paste 3 times. I don't want Tomb Raider to become another soulless massive open world clone game. We have enough of those. What it needs is to return to the classic formula of self-contained levels that, in themselves, are fairly open and basically a series of interconnected small hubs. They can bump the scale of those levels somewhat but I don't think it should be fully open world. The Reboot era got this wrong, those were painfully linear for 80% of the game and then had massive hubs that I don't think they knew how to use fully.
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Approved by Jiafei Last edited by Yeauxleaux; 12-11-23 at 02:14. |
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#92 |
Explorer
Join Date: Oct 2007
Location: The city of fire... Glitching: Lili Child of Geos
Posts: 780
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Have you tried an Frames Per Second (fps) change?
Choose from the following 45 54 60 71 80 91 106.67. 71 seems nice for this game. 80+ might be reserved for other fast action games. 54 is used for Tomb Raider I II III since it is DOS / Windows 9x / Me. |
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