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Old 08-08-19, 18:20   #21
TombHackR
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Originally Posted by ggctuk View Post
That's not exactly what I mean.

I once tried a simple outfit swap and it created an invisible wall that barred progress in Streets of Rome.
Could somebody explain why TRC levels are so difficult to edit?

I've had it explained to me before, but that was at least a year or two ago and I cannot remember the reason or which thread it was in
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Old 12-08-19, 13:46   #22
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Originally Posted by TombHackR View Post
Could somebody explain why TRC levels are so difficult to edit?

I've had it explained to me before, but that was at least a year or two ago and I cannot remember the reason or which thread it was in
The Great Chi explained it here:

https://www.tombraiderforums.com/sho...80&postcount=4
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Old 14-08-19, 18:12   #23
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That's what we thought but there's more to it.

I've done a lot of modding in my time, to the point where I mod Custom Levels which are higher file sized then TR5 without having issues.

The issue with TR5 is, all the modding tools that we have don't support TR5 triggers for example flip effects that change the room (Hence why the bird statue room stays the same in Streets of Rome) or the window breaking after the boss fight in Trajan's Markerts.

The modding tools don't even support the X-Ray machine in Escape with the Iris.

We need a modding tool that can support TR5 triggers, this would make modders like me truly happy so a TR5 remaster could eventually happen if this solution gets resolved first.
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Old 14-08-19, 18:31   #24
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I suppose technically you could 'remake' the levels once TR5Main comes out, but who knows how far away that is?
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Old 14-08-19, 18:38   #25
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There's that too, but that is more realistic to work then someone rebuilding a whole new modding tool just for TR5.

Other alternative is using the TRLE and using plugins to try and make it as similar to TR5 as possible.
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Old 29-08-19, 02:54   #26
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What else does it require to do an HD remaster for TR5 besides time?
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Old 29-08-19, 08:14   #27
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Originally Posted by TRExpertgamer View Post
What else does it require to do an HD remaster for TR5 besides time?
They just said it! It could be modding tools that support TR5’s new features so that it does not break the levels. Or, there’s an alternative, TR5Main, a project by MontyTRC to modernize the classics, more specifically the TR5 .exe.
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Old 31-08-19, 17:30   #28
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Originally Posted by Tomb Raidering View Post
Or, there’s an alternative, TR5Main, a project by MontyTRC to modernize the classics, more specifically the TR5 .exe.
It's to meant to modernize the classics, but give a sort of ultimate classic engine for level builders.
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Old 31-08-19, 18:58   #29
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Originally Posted by Joey79100 View Post
It's to meant to modernize the classics, but give a sort of ultimate classic engine for level builders.
Please explain that to TRExpertGamer
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Old 02-09-19, 11:13   #30
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TR5Main won't be compatible with TR5 out of the box, should be noted while we're at it. It's intended to be of more general use for custom levels, but it might be possible to port the levels, with some effort and using TR5Main scripting.
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