29-07-22, 15:24 | #111 |
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Joined: Jul 2010
Posts: 5,639
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It is rude to put words into someone else,s mouth when they did not say them.
Anyway, you need to wake up from your dream. Thoe CRITICALLY ACCLAIMED... whatever they are are the reason CD/SE fell down to the ground hit their head so hard they got dzzy. It is like when Disney starts throwing headlines and titles: NUMBER ONE MOVIE IN THE WORLD, when the movie barely opened with 30 million dollars in its first three days. |
29-07-22, 15:28 | #112 |
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Joined: Jan 2016
Posts: 22,971
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I don't think Tomb Raider is as popular as I tend to believe either. It's why I wish they would move TR from being a AAA product and trying so damn hard to be like TLOU or Uncharted and make TR closer to an indie experience.
They can draw in massive crowds that way and allow themselves to take whatever risks they want. I don't think TR is ever going to scorch the earth, but it could still captivate an audience and they should focus on that. |
29-07-22, 15:36 | #113 |
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Joined: Dec 2008
Posts: 13,126
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TR needs to stop aiming for the stars and getting lost, and start aiming for the moon and hitting the target.
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13-08-22, 08:08 | #114 | |||
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Joined: Nov 2021
Posts: 1,019
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13-08-22, 10:10 | #115 | |
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Joined: May 2009
Posts: 24,421
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However, the series has not done poorly. The reboot era brought in between 7-11 million units routinely. By comparison Resident Evil routinely brings in about 7-8 million for mainline titles and less for side titles - but Capcom is always happy with how those games so and support the series well. If Embracer have their head screwed on and realise that TR is more of a Resident Evil, a constant earner that needs consistent effort and restraint in the budget, then it will do well. If they too went it to compete with the big boys who are in their own league for reasons that are out of TRs control it will still not do well because the expectations will be too high. |
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13-08-22, 10:53 | #116 | |
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I'm not saying I disagree with the basic premise that Embracer should focus on TR's particular strengths as a franchise and catering to their particular fanbase, and maybe adjusting their budget and sales expectations accordingly, rather than chasing the latest craze, but I don't see the obvious reason for why Uncharted/GTA are necessarily in a league of their own. |
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13-08-22, 21:13 | #117 |
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Joined: Nov 2016
Posts: 5,958
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I think it's because Uncharted arguably popularised and started the linear movie like cinematic style of gameplay, which CD clearly took influence from. As much as I very much enjoy the reboot games (TR13 is my second favorite game of all time bite me), they don't really bring anything new to the table. They just incorporate what's currently hot and trending in the AAA game space.
Also CD try to brand themselves as developers who specialise in deep and cinematic story driven games whilst completely sucking at writing. They don't have the skills to back up what they keep boasting about. |
13-08-22, 22:18 | #118 |
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Joined: Jan 2016
Posts: 22,971
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The sad thing about it is the fact that they didn't even copy the good parts of Uncharted. They just tried to mimick the gameplay without the actual substance that made Uncharted such an iconic cult classic.
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13-08-22, 23:17 | #119 |
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14-08-22, 03:32 | #120 |
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Joined: Feb 2010
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I could never get into Uncharted. I didn't really like Nathan's character. And I felt that some of the artifacts and treasures had no real power in them. TR movie did that plague plot and that part of the story was crap. Ancient elemental horror creature with weather powers is far scarier than anything Uncharted had ever done.
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