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Old 29-07-22, 15:24   #111
Avalon SARL
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Originally Posted by Vaskito View Post
Subjective to one's personal taste.



Fixed
It is rude to put words into someone else,s mouth when they did not say them.

Anyway, you need to wake up from your dream.

Thoe CRITICALLY ACCLAIMED... whatever they are are the reason CD/SE fell down to the ground hit their head so hard they got dzzy.

It is like when Disney starts throwing headlines and titles: NUMBER ONE MOVIE IN THE WORLD, when the movie barely opened with 30 million dollars in its first three days.
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Old 29-07-22, 15:28   #112
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I don't think Tomb Raider is as popular as I tend to believe either. It's why I wish they would move TR from being a AAA product and trying so damn hard to be like TLOU or Uncharted and make TR closer to an indie experience.

They can draw in massive crowds that way and allow themselves to take whatever risks they want. I don't think TR is ever going to scorch the earth, but it could still captivate an audience and they should focus on that.
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Old 29-07-22, 15:36   #113
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TR needs to stop aiming for the stars and getting lost, and start aiming for the moon and hitting the target.
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Old 13-08-22, 08:08   #114
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And as whole Shadow got lower MC score because of this that they made it more exploration focused.(Exploration focused games always get lower MC scores compared to action focused ones)
That seems like a rather broad-brush statement. Can you give some examples of this?

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Capcom made yearly RE sequels at that time.(RE 2 was originally going to be released in 1997 but due to this that the early version was a bad sequel they decided to scrap it and delay it one more year and as an apology released RE 1 Director's cut instead)

Bend Studio made yearly Syphon Filter sequels in 2000 and 2001.(That were great sequels)

Naughty Dog made Yearly Crash sequels.

Capcom also made Dino Crisis 2 as a yearly sequel.

Namco made Tekken 1-3 from 1994-1996.

Lucasarts made Star Wars JK 2 within 10 months and Rogue Squadron 2 within 8 months.

Etc.

But no one bashes those publishers for making "yearly sequels" at all.
A fair point, but what were the size of the teams involved on those titles? It might be easier to crank out sequels at the same time if you had separate teams allocated to engine updates/gameplay experiments.

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Something that costed 100M and resulted in the best selling game of the franchise is not an outstanding perfomance? Or the three games combined which amounted for almost half of lifetime sales of the whole franchise is also not outstanding? Oh, sorry, they're the survivor games, so the answer is no, no matter what, right?
I realise to some extent this a problem afflicting the entire gaming industry and not really specific to R-Lara, but what's the overall risk/return here? How much larger is the gaming audience today than it was in 1995, and how much smaller were the budgets allocated by Core? Big numbers that look impressive on paper may actually be a case of diminishing returns.
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Old 13-08-22, 10:10   #115
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TR needs to stop aiming for the stars and getting lost, and start aiming for the moon and hitting the target.
Exactly. It's all a matter of perspective and restraint. SE, and to an extent Microsoft during their Rise Tenure as publisher, wanted TR to be their Uncharted/GTA bringing in 15+ million units but that was totally unrealistic.

However, the series has not done poorly. The reboot era brought in between 7-11 million units routinely. By comparison Resident Evil routinely brings in about 7-8 million for mainline titles and less for side titles - but Capcom is always happy with how those games so and support the series well.

If Embracer have their head screwed on and realise that TR is more of a Resident Evil, a constant earner that needs consistent effort and restraint in the budget, then it will do well. If they too went it to compete with the big boys who are in their own league for reasons that are out of TRs control it will still not do well because the expectations will be too high.
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Old 13-08-22, 10:53   #116
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Exactly. It's all a matter of perspective and restraint. SE, and to an extent Microsoft during their Rise Tenure as publisher, wanted TR to be their Uncharted/GTA bringing in 15+ million units but that was totally unrealistic... ...If they too went it to compete with the big boys who are in their own league for reasons that are out of TRs control it will still not do well because the expectations will be too high.
Given that Uncharted and Tomb Raider are so similar in terms of their basic premise and gameplay, why is it so unrealistic to expect TR to compete with Uncharted?

I'm not saying I disagree with the basic premise that Embracer should focus on TR's particular strengths as a franchise and catering to their particular fanbase, and maybe adjusting their budget and sales expectations accordingly, rather than chasing the latest craze, but I don't see the obvious reason for why Uncharted/GTA are necessarily in a league of their own.
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Old 13-08-22, 21:13   #117
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I think it's because Uncharted arguably popularised and started the linear movie like cinematic style of gameplay, which CD clearly took influence from. As much as I very much enjoy the reboot games (TR13 is my second favorite game of all time bite me), they don't really bring anything new to the table. They just incorporate what's currently hot and trending in the AAA game space.

Also CD try to brand themselves as developers who specialise in deep and cinematic story driven games whilst completely sucking at writing. They don't have the skills to back up what they keep boasting about.
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Old 13-08-22, 22:18   #118
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The sad thing about it is the fact that they didn't even copy the good parts of Uncharted. They just tried to mimick the gameplay without the actual substance that made Uncharted such an iconic cult classic.
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Old 13-08-22, 23:17   #119
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The sad thing about it is the fact that they didn't even copy the good parts of Uncharted. They just tried to mimick the gameplay without the actual substance that made Uncharted such an iconic cult classic.
Yeah I agree. And I think uncharted is crap
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Old 14-08-22, 03:32   #120
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I could never get into Uncharted. I didn't really like Nathan's character. And I felt that some of the artifacts and treasures had no real power in them. TR movie did that plague plot and that part of the story was crap. Ancient elemental horror creature with weather powers is far scarier than anything Uncharted had ever done.
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