11-12-14, 18:17 | #2111 |
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11-12-14, 19:39 | #2112 |
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All of the sudden I became interested in Uncharted.
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11-12-14, 21:24 | #2113 |
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11-12-14, 21:27 | #2114 |
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You guys need to get laid.
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11-12-14, 21:30 | #2115 |
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O_O
So... anyway. Do you guys think they'll show anything else before E3? I would seriously like to see if there's like... some sort of crafting in the game. It be super neat if the game was a little more open too. The games have always been so linear. I mean if they want to compete with TR they honestly need to make some improvements. Perhaps they can improve in some other ways? Last edited by just*raidin*tomb; 11-12-14 at 21:33. |
12-12-14, 00:16 | #2116 |
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Well, considering the crafting system was in TLOU, it could also be featured in Uncharted 4. They're very different games, though, and Uncharted's charm is much how fast paced it is, so I'll be honest and say I'll doubt they will add any crafting to it, but then again - it was very well received in TLOU, so it's not impossible.
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12-12-14, 00:21 | #2117 |
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I doubt crafting will be included into the game. I mean, I don't know what Nate could craft tbh.
He's not going to be upgrading his weapons. He won't be making Medi-packs and by the looks of things, he will be finding his equipment on dead bodies. They've taken inspiration from TLOU but I think that's more to do with the stealth system and possibly enemy A.I. |
12-12-14, 00:23 | #2118 |
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I don't think Uncharted needs to be more open or non-linear.
I just think that it can benefit by having more non-linear battle arenas, such as what we've seen in the demo, but less scripted. Also, give us some proper boss battles with emotion. |
12-12-14, 00:25 | #2119 |
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12-12-14, 00:32 | #2120 |
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By emotion, I mean like.
Think of the Heavenly Sword battle, you wanted to kill that guy so badly. and it was kind of hard. so it felt real, and intense. Uncharted needs a good final battle. |
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