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#1181 |
Student
Join Date: Mar 2012
Location: France, Paris area
Posts: 204
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Excuse me?! Wow, this is truly next level! At this point I have to wonder, if OpenLara was ported to the original platforms (ie Saturn and PlayStation), would it actually run better than the original code, considering how well it manages to run on lesser hardware?
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#1182 |
Archaeologist
Join Date: Dec 2006
Location: Bournemouth, Dorset, UK
Posts: 2,031
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That GBA port is utterly incredible
![]() Hope the whole game is eventually compatible, I really want to finish it with only two face buttons |
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#1183 |
Relic Hunter
Join Date: Apr 2012
Location: Run the Gauntlet
Posts: 9,912
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SO incredible to see TR1 in all those unimaginable consoles....
but i want to SEE OpenLara2 on them too in a few years ![]() |
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#1184 |
Administrator
Join Date: Jun 2000
Posts: 59,908
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#1185 |
Professor
Join Date: Dec 2008
Location: Canada
Posts: 2,856
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I won't be truly impressed until I see this ported onto the belly of a Teletubby.
Kidding aside, this is super cool! |
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#1186 |
Hobbyist
Join Date: Feb 2017
Posts: 57
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#1187 |
Historian
Join Date: Nov 2021
Posts: 398
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I would just second that request for a pointer to the code for handling .wad files?
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#1188 |
Hobbyist
Join Date: Aug 2010
Posts: 3
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Can't install on android, it just says "App not installed". Any ideas?
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#1189 |
Tomb Raider
Join Date: Jun 2006
Location: What's a battle?
Posts: 10,230
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#1190 |
Hobbyist
Join Date: Jan 2022
Posts: 1
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Your work on this port is nothing short of amazing. If you showed this to me without the proof it was running on the GBA, I'd think it were actually running on the Nintendo DS.
There has been a lot of interest stirred at AtariAge for a port to the Atari Jaguar as well. There are very talented coders there and many people that are interested to see this happen. Last edited by alucardx; 22-01-22 at 17:50. |
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