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Old 11-01-22, 17:23   #21
TheIndra
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Quote:
Originally Posted by SecretWeapon View Post
Can somebody explain me like I'm 5 years old how to use this?

I wanted to use the Natla mod, awesome
https://www.nexusmods.com/tombraideranniversary/mods/20

I went to TheIndra's page.

1- I downloaded the ASI loader, changed the name as required and pasted into the Anniversary folder. Used the non 64 version
https://github.com/ThirteenAG/Ultima...oader/releases

2- I downloaded the TRAE menu hook, pasted into Anniversary folder

3- Created a folder called units. I also created a blank txt file named objectlist.txt

4- Downloaded the mod, pasted into units folder. Added the line "959,lara.drm" to the objectlist.txt

5- Started up the game. I see the UI so the menu hook seemly works but i don't see Lara changed. I don't know if i have to do anything else. I also tried downloading Premake but the exe didn't work

EDIT: In case anyone else gets stuck like a dumbass like me, what i did wrong is that i didn't download the objectfile from here https://files.theindra.eu/?dir=tomb%20raider

In my defense, i didnt know i had to do that or extract it on my own
If you just want to replace lara you don't need the whole objectlist.txt steps just placing the lara.drm in the right folder is enough. objectlist.txt is only needed when you want to add *new* objects
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Old 15-01-22, 15:56   #22
SecretWeapon
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It wasn't working before that actually
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Old 02-03-22, 00:54   #23
R3lic_Hunter
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Arrow This mod is awesome!

I've kinda always wanted to have my own little jurassic park, with this mod it is finally possible




Last edited by R3lic_Hunter; 02-03-22 at 01:21.
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Old 02-03-22, 01:31   #24
R3lic_Hunter
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Default Suggestions

@TheIndra

Thanks for making this mod, I like it very much!

I may have some suggestions to further improve your mod:

- make full WASD-Movement for flycam

- make cutscenes playable, as seen here

- make documentation more detailed, e.g. what is "Enable debug keypad", "toggle drawgroup", etc.
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Old 05-03-22, 23:33   #25
TheIndra
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Quote:
Originally Posted by R3lic_Hunter View Post
@TheIndra

Thanks for making this mod, I like it very much!

I may have some suggestions to further improve your mod:

- make full WASD-Movement for flycam

- make cutscenes playable, as seen here

- make documentation more detailed, e.g. what is "Enable debug keypad", "toggle drawgroup", etc.
I'll look into the free camera controls this week, cutscenes are already playable if you disable the unit script from loading.

I wrote some quick documentation about some menu options and I'll try to update that wiki further.
https://github.com/TheIndra55/TRAE-m...i/Menu-options
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Old 07-03-22, 07:42   #26
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Thanks for writing the wiki, that's great!

I'll try playing the cutscenes, thanks for the hint.

Something else I've noticed, when you spawn the larson model it looks really weird, (like scrambled mesh)? Why is that happening? (It's kinda funny though)
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Old 03-04-22, 21:27   #27
TheIndra
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A new version has been released

Changelog:
  • Fix game crashing when DEP is enabled (base game bug)
  • Change the implementation of wireframe
  • Add unhide instance to Underworld
  • Improve the skew/flight cheat for all games
  • Refactor instance loops
  • Redo script log hooks in Underworld
  • Allow free camera to be locked into position in Underworld
  • Change the behaviour of menu toggle buttons after feedback

Download from GitHub releases https://github.com/TheIndra55/TRAE-menu-hook/releases

Also while you're at it you should check out the TRA custom level we published
https://www.youtube.com/watch?v=PTX0YWO4l1g
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Old 16-04-22, 16:13   #28
R3lic_Hunter
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Default Awesome work!

You are a true modding master!
I can't wait to see a TR7 / TR8 / TRA level editor, have been waiting a long time for this.
Thanks so much for putting your time and effort in this project, this is simply mind-blowing!
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Old 18-04-22, 12:24   #29
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Quote:
Originally Posted by TheIndra View Post
A new version has been released

Changelog:
  • Fix game crashing when DEP is enabled (base game bug)
  • Change the implementation of wireframe
  • Add unhide instance to Underworld
  • Improve the skew/flight cheat for all games
  • Refactor instance loops
  • Redo script log hooks in Underworld
  • Allow free camera to be locked into position in Underworld
  • Change the behaviour of menu toggle buttons after feedback

Download from GitHub releases https://github.com/TheIndra55/TRAE-menu-hook/releases

Also while you're at it you should check out the TRA custom level we published
https://www.youtube.com/watch?v=PTX0YWO4l1g
This should get more attention! I'm not as big of a fan of the CD games as I am of the Core ones, but this is mighty impressive and could open the doors to a whole new era of level editing (alongside TEN and Tomb Editor). I hope you keep working on it and that some kind people will put the effort to create modding tools. It seems you are heading in that direction and that is should become possible in the near future.
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Old 22-04-22, 13:11   #30
oscarpdk
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Thanks for all your hard work on this! You've done a great service to the modding community. Installed them and they work well!

A few questions/comments though:
1. In both Anniversary and Underworld (I haven't tested Legend yet), even with no fadeout/respawn checked, the screen still fades to black when the default kneeling death animation plays, and for the death animation that plays when you're crouched or walking (the one where she curls up and then rolls onto her back) the screen fades to black AND still causes a reload. It still works fine for the other animations and instant-ragdoll deaths, though.

2. Is there a way to adjust the free camera speed? It goes at a fairly controllable speed in underworld but SUPER fast in anniversary. Might it be tied to frame rate?

3. Will there be a Legend version that will be compatible with Steam version of TRL?
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