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#341 |
Hobbyist
Join Date: Jul 2021
Posts: 19
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My game is in English, but I have managed to fix it. The problem was the line ondeath_ingame: 0 that was in the template that came with TRGameflow which I was building the script with. Removing this line fixed the issue for me, Woops.
![]() You're doing great with Tomb3 by the way, thank you for giving this game the love it deserves! |
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#342 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,472
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Oh I indeed forgot to fix the templates there, I only fixed them in tomb3's repo.
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#343 |
Hobbyist
Join Date: Apr 2019
Location: Spain
Posts: 21
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Bug Tomb Raider III Adventures of Lara Croft.
Coastal Village (Image 1 to 3). Image 1: An error appears in the texture of the house. Image 2: Another error appears in the texture of the same house. Image 3: An error appears in the texture / gloss of the staircase. Crash Site (Image 4). Image 4: An error appears in the texture of the door. Temple Of Puna (Image 7). Image 7: Another texture error in the door. Thames Wharf (Image 8). Image 8: There is a texture error in the glass that covered the switch. When you take the ticket, it does not appear at the bottom right of the screen as if you have taken it. Aldwych (Image 9). Image 9: In the area of the two switches and the three timer doors, the image is of the centre door. The texture on the edge of the trapdoor flickers and changes texture when you pass through it. I'm missing Nevada and Antarctica, I have to go through the levels to see if I find any errors. Thank you very much and best regards. Last edited by antonio3287; 29-05-23 at 19:57. |
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#344 |
Hobbyist
Join Date: Apr 2019
Location: Spain
Posts: 21
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High Security Compound (Image 10 to 14).
Image 10: In the doors where the prisoners are there are errors in the textures when the doors are opened. Image 11 to 14: The guards with guns do not shoot you or do anything, all of them in this area. The guards that carry the truncheon if they hit you and take life and the dogs if they throw themselves at you and also take life. In the image 12 the guard stands there walking and can not pass. Last edited by antonio3287; 24-05-23 at 11:23. |
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#345 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,472
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antonto, what you're posting are either unfixable zfighting issues or issues caused by you not using the script file I provided. Please do not offer to share an executable "where stuff works" in my thread when most of these bugs are caused by you not reading the usage guide that I have posted all over this thread. Thanks.
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#346 |
Explorer
Join Date: Oct 2011
Posts: 719
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#347 |
Hobbyist
Join Date: Jul 2021
Posts: 19
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Do we need to make a new script for Lost Artifact, or will that work with the original script from the data folder?
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#348 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,472
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no new script for Gold, original will work
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#349 |
Hobbyist
Join Date: Feb 2012
Posts: 51
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Hi there!
Great to see all these improvements still coming today. May I have a request? The sounds Lara makes when she hits walls, from tr2. They were so entertaining. ![]() |
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