22-04-21, 17:16 | #11 |
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Joined: Jul 2018
Posts: 1,091
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Wow these are coming so quickly, I love it all.
Is it just me or is there a little bit of the grey line on her nose in those last images? |
22-04-21, 17:23 | #12 | |
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Joined: May 2020
Posts: 577
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Quote:
Not to worry, that's just the way light bounces off Lara's nose. Here's another angle: Last edited by ATombRaiderFan; 04-03-24 at 12:15. |
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24-04-21, 17:59 | #13 |
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Joined: May 2020
Posts: 577
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I would like to share with you guys an interesting issue that I've been stumped with recently. The process in removing artifacts usually involve moving parts of the texture image a few pixels as a time in photoshop. However on this occasion I ran into this issue. See the image below.
See image below. The pink square is the texture that is used for Lara's inner corner of the eyes, 1) is where the devs placed the pink square but it is in the wrong place, 2) is the correct place and where I've copied the pink square onto. It took some time and after comparing this texture to other equivalent textures from other models I was able to determine a pattern where it's likely to be positioned, but not always. This particular issue affect Catsuit, Snowsuit, and both Special Forces models. Last edited by ATombRaiderFan; 04-03-24 at 12:15. |
27-04-21, 17:12 | #14 |
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Joined: May 2020
Posts: 577
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Update:
All Lara models have been inspected and many artifacts are removed. Texture files are now available via the download link for anyone who might like to have a look or perhaps to build on the fixes even further. I've also created a list of changes that went beyond my usual methods of editing. 1) The Special Forces model have two different lips textures, one small and one average size. The small lips texture is used but doesn’t fit and causes artifacts around Lara’s mouth. I’ve replaced the small lip texture with the average size lips. 2) The face texture that is used for Suit and Special Forces models is smaller in size than the typical Lara face. This causes grey artifacts around the forehead - see the image in post #10. I’ve imported the Legend face texture (typical size) to replace both of these. The typical face is a little richer in colour but the difference is hardly noticeable. 3) The face texture for Sport model is a mess of two faces overlapping one-another. I’ve removed this and imported the Legend face texture as a replacement. The texture replacement is 1:1 identical. 4) All but one texture file is unique to each model catagory. The odd one out is called TRL.EXE_0xB10CADA2 which is used for both Biker and Swimsuit models. Thank you all for following this project and making comments as this thread went on. You guys kept me motivated and determined to finish this project in short time. Also I've snuck in an additional fix to Lara's journal which can be viewed in the first post. |
27-04-21, 19:25 | #15 |
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Joined: Apr 2008
Posts: 3,604
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Wow this is amazing. Well done, and thank you for your time and effort
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28-04-21, 05:37 | #16 |
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Joined: May 2020
Posts: 577
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28-04-21, 06:51 | #17 |
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Joined: Jul 2012
Posts: 4,286
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So any idea as to why Legend and Anniversary have such bad UV mapping problems? It seems like the kind of thing that would be caught when polishing the game.
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28-04-21, 07:55 | #18 |
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Joined: Jul 2018
Posts: 1,091
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Once again, thank you so much for your work here. This is an essential mod for this game in my opinion and should be included here if someone from the forums contributes to PCGamingWiki https://www.pcgamingwiki.com/wiki/Tomb_Raider:_Legend
If I get the time to look into it and see how the process goes I'll try to do it myself cause everyone playing TRL should use this. |
28-04-21, 17:16 | #19 | |
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Joined: May 2020
Posts: 577
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Quote:
____________________________ BTW this mod have been updated with an improvement to the Rutland profile fix. As a demonstration I've coloured the rectangle part of the texture (top left) which affects the pc screen, in green. You can see in the screenshot below that the desk legs and hanging lights are also affected. This is how the Rutland fix previously worked, but with transparency. See image 1. The new fix goes further and nails down the exact pixels within the rectangle area of the texture which affects the pc screen, and again coloured green as a demonstration. There are still tiny parts of the desk legs and hanging lights affected by this. See in the second screenshot. See image 2. I think this is an acceptable trade-off because Rutland's profile picture is an important plot point. Download links have been updated to Version 1.1. ____________________________ [Edit] Just to summarize the changes above. Basically the pc screen, hanging lighting and desk legs use the same part of the texture which is the black rectangle. This part needs to be changed to a blank alpha image so that Rutland's profile is visible during the cutscene. But this also makes the desk legs and hanging lights become transparent. I've identified the small area within the black rectangle which almost exclusively affects the pc screen, and hence the other objects are largely unaffected now. Last edited by ATombRaiderFan; 04-03-24 at 12:17. |
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08-05-21, 00:52 | #20 |
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Joined: Mar 2020
Posts: 510
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love this
good job
Really, the computer version contains many technical errors |
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