![]() |
![]() |
#1331 |
Historian
Join Date: Jan 2010
Location: Russia
Posts: 274
|
![]()
Yeah, the line primitive is evil! I plan to fix it too. Also there are laser beams with the same problem, also fixable.
__________________
To seek. To learn. To do. (C) Quest for Glory |
![]() |
![]() |
![]() |
#1332 |
Historian
Join Date: Oct 2012
Location: Brazil
Posts: 336
|
![]()
Hey @Peixoto @Arsunt
I have something to ask ![]() I was trying to replace the instructions of the TOMBPC.DAT to play CUT for play FMV. But unfortunatly, I can't add anymore FMVs, there are only 5 slots and all used. My question is: You think it is possible to do that with your magic hands? ![]() And if I duplicate an .bik file with another name I can use Peixoto's patch to play an .mp4 instead? As you probably figured it out. I want to do something cool with the cutscenes of the game. @Peixoto I downloaded the latest version of your patch and you put a big smile on my face when I entered the inventory of the game! <3 Thank you so much! Sometimes when I launch peixoto.bat the patch screen stay with a white background and don't show anything. To solve I have to close and open again. This is happening very often and may be a bug or something, that's why I'm telling you. ![]()
__________________
Tomb Raider III Remaster Project Creator Last edited by GiovanniLucca; 20-11-20 at 17:35. |
![]() |
![]() |
![]() |
#1333 | |
Historian
Join Date: Jan 2015
Posts: 332
|
![]() Quote:
As for replacing CUTS with FMVs. Yes, that can probably be done. In fact, I've planed this for a long time for TAOD to fix some cutscenes that miss some effects present in the PS2 version, but never got to do it I just can't promise to do anything soon Last edited by Peixoto; 20-11-20 at 18:04. |
|
![]() |
![]() |
![]() |
#1334 | |
Historian
Join Date: Oct 2012
Location: Brazil
Posts: 336
|
![]() Quote:
No problem mate! I don't intend to do this soon either. It was just an idea in my mind. Thank you!
__________________
Tomb Raider III Remaster Project Creator |
|
![]() |
![]() |
![]() |
#1335 |
Historian
Join Date: Jan 2015
Posts: 332
|
![]()
The legal screen textures:
https://1drv.ms/u/s!ApHOE-Ru-xkGgZkT...qO0Zg?e=Dxb6zZ |
![]() |
![]() |
![]() |
#1336 | |
Historian
Join Date: Oct 2012
Location: Brazil
Posts: 336
|
![]() Quote:
Thank you so much! I already change to a HD version right now! ![]()
__________________
Tomb Raider III Remaster Project Creator |
|
![]() |
![]() |
![]() |
#1337 | |
Inactive
Join Date: Oct 2016
Posts: 3,888
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#1338 |
Professor
Join Date: Sep 2017
Location: France
Posts: 3,931
|
![]()
Hi Giovanni I love your work for the remaster and I'm really excited to play it.
Today the full beta from TR3 is available and there was some interesting things about the names of the levels the first one was called Jungle Ruins the second Temple of Shiva and the last one Caves of Kali. Also the level All Hallows was included after Thames Wharfs and before Aldwych. Are you gonna change the name of the levels and add All Hallows to the mix ?
__________________
Be positive DAMMIT ! |
![]() |
![]() |
![]() |
#1339 |
Historian
Join Date: Jan 2010
Location: Russia
Posts: 274
|
![]()
Before Giovanni answers, I would like to say that, in my opinion, this is a bad idea. This is a remaster, not a beta-like mod. If someone needs such a mod, he can easily make it himself.
__________________
To seek. To learn. To do. (C) Quest for Glory |
![]() |
![]() |
![]() |
#1340 | |||
Historian
Join Date: Oct 2012
Location: Brazil
Posts: 336
|
![]() Quote:
Quote:
And I don't think that change the names is a thing. They are not in the final version for some reason, right? The Core members decided this way, and it is the way it should be. ![]() Quote:
![]()
__________________
Tomb Raider III Remaster Project Creator Last edited by GiovanniLucca; 30-11-20 at 02:26. |
|||
![]() |
![]() |
![]() |
Thread Tools | |
|
|