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Old 18-11-20, 21:31   #1221
LuckyEdge10
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Underworld Lara mod released:

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Old 19-11-20, 20:50   #1222
AimlessThunder
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Quote:
Originally Posted by LuckyEdge10 View Post
Underworld Lara mod released:

Brilliant! Great work!
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Old 19-11-20, 21:30   #1223
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Wow that's amazing work!
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Old 20-11-20, 07:32   #1224
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Quote:
Originally Posted by AimlessThunder View Post
Brilliant! Great work!
Quote:
Originally Posted by TRJTA View Post
Wow that's amazing work!
Thank you!



FMV Lara mod now released!

Last edited by LuckyEdge10; 23-11-20 at 19:35.
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Old 27-11-20, 16:40   #1225
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Quote:
Originally Posted by LuckyEdge10 View Post


FMV Lara mod now released!
I love it!

*imagines rebooted Lara in AOD*
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Old 29-11-20, 02:02   #1226
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Cool



Really cool.
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Old 01-12-20, 17:14   #1227
Kurtis6
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This would fit so well on AOD (with a braid of course)



Made by @henryarts
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Old 10-12-20, 14:50   #1228
alexcazaroti
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Does anyone know if there is a mod to activate “Lara’s beta hair” just like in the video below?

https://youtu.be/b8zHpmBepTY

Last edited by alexcazaroti; 10-12-20 at 14:52.
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Old 20-12-20, 11:33   #1229
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Another question.

Yesterday I was diggin' in the data from Nakamichi860, has left us. My goal is to rotate a box in the level of PARIS1A.

I found out that the objects (OBJ) files are stored in the zone files. Because I use a tool called room_exporter.exe. I know some time that also in the zone files (PARIS1A.Z00 for example) has the materials stored and can be exported and imported (the .dds files).

I want to know if it is possible to switch the materials for object nr 2 without hexediting?

The other way is to rotate the box as to edit a OBJ file. But I am not sure if the materials (dds files) assisgned to them would switch or stay in the same location?

I hope somebody understands my question

Last edited by red_lion; 20-12-20 at 11:52.
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Old 27-12-20, 00:02   #1230
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