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#1 |
Student
Join Date: Jun 2014
Location: France est
Posts: 205
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hello i want share with you my video on a kill all trigger/
https://www.youtube.com/watch?v=hOWnkbh4vt4 i don"t know if the kill all trigger exist in tr1 and TR2
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bugs are like pokemons for me. Last edited by Guillaume coco; 25-09-20 at 21:32. |
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#2 |
Relic Hunter
Join Date: Apr 2012
Location: Portugal
Posts: 9,508
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im sure there is
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#3 |
Archaeologist
Join Date: Oct 2017
Location: Uranus
Posts: 1,142
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No, it was introduced in TR3
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#4 |
Historian
Join Date: Oct 2008
Location: Poland, Warsaw
Posts: 300
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I was confused when I discovered the trigger. I did it by hearing the death sound of the enemies when sliding to the boss in Temple of Puna (I heard the sound on PC. It doesn't appear on all PC Tomb Raider III versions).
Why was the "kill all trigger" introduced? It feels so strange for a game engine to kill enemies when they are not defeated. Is it done for performance reasons? Is there a limit in the engine on the count of alive enemies? |
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#5 |
Relic Hunter
Join Date: Apr 2012
Location: Portugal
Posts: 9,508
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#6 |
The Inscrutable One
Join Date: Apr 2006
Location: Beyond the Floating Islands
Posts: 9,513
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One of the problems with the limitations of the game engines for TR1 to TR4, is that the rule is
you can only allow no more than five baddies in one room including Lara Croft, or the body parts of the baddies start disappearing as Lara rotates her view of the room. So it is imperative in the game design to limit the number of baddies, so you do not end up with loads of baddies in one room, either by kill trigger or zone-ing the baddies so they are stuck to one specific area. It is not the first time, instead of killing the baddies, say due to lack of ammo, I have instead rushed through an area and the baddies stop chasing Lara after a while, as you move into a new area. Note that five baddy limit does not seem to apply to some New generation TR4 custom games as I have seen a higher limit of baddies in one room and it works OK, not sure how many though to reach a limit.
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Humble words by The Great Chi Last edited by The Great Chi; 26-09-20 at 14:22. |
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#7 |
Hobbyist
Join Date: Aug 2020
Posts: 15
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Is really strange how that "works".
But something like that happens on Barkhang, if all the monks survives and some goons appear there will be some dissapearings. Maybe the Core staff realized this issue and fix it with the room limit. If i remember correctly, on TR3 the maximum amount of enemies you encounter are the 8(?) Compsognathus. |
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#8 | ||
Historian
Join Date: Oct 2008
Location: Poland, Warsaw
Posts: 300
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![]() Are there other places in Tomb Raider III with the "kill all trigger"? |
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#9 | |
Golden
Join Date: Apr 2013
Posts: 1,200
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TR2 had a similar trigger that would clear up all the dead bodies on the floor to reduce polygon count. |
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