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#101 |
Historian
Join Date: Apr 2003
Location: France
Posts: 415
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I have the pages with missing images of that tutorial, that i found on my HD
(http://www.tombraiderforums.com/showthread.php?t=215579) https://mega.nz/#!xfx3gIAb!XqQKJfn-U...cBBI3CjQ1W0zTg |
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#102 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,170
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Thank you, I changed them (in the one of the tutorial section):
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#103 |
Historian
Join Date: Apr 2003
Location: France
Posts: 415
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Where can i ask for an improvement for Strpix ?
Cause it would be great if it could import UVMapped MQO files and directly cut the textures in the good format. I really dont know how to transform my texture file into those stupid little squared textures :grrrr: |
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#104 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 32,822
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^
Have you tried Teme9's method with Blender? You can find it somewhere in the Software Development section. (Btw, this thread is for tutorial suggestions, not program suggestions. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. Last edited by Titak; 03-01-18 at 20:26. |
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#105 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 11,753
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The newest strPIX already allows importing objects with uvw maps and automatically cuts them into WAD-compatible squares. Haven't tested it though. Yet.
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#106 | |
Historian
Join Date: Apr 2003
Location: France
Posts: 415
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Oh ?? Where can I dl it from ? Last edited by LeelooBastet; 03-01-18 at 21:34. |
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#107 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 32,822
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There's a thread dedicated to STRPix in our Software Development section.
![]() I'm not sure if the latest version is on the first page, so you might have to browse the thread to find it. It is rev 18n.
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If it walks like a duck and if it quacks like a duck, it is a duck. Last edited by Titak; 08-01-18 at 16:51. |
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#108 |
Relic Hunter
Join Date: Jan 2008
Location: Deutschland
Posts: 5,017
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The tutorial by dcw123 always talks about blocks, although the measurement is clicks.
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"Your perception of good timing is...bad!" |
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#109 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 32,822
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Which tutorial exactly? Link please.
![]() So it can be adjusted if needed. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#110 |
Relic Hunter
Join Date: Jan 2008
Location: Deutschland
Posts: 5,017
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"Your perception of good timing is...bad!" |
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