08-02-21, 13:14 | #71 | |||
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Joined: Nov 2019
Posts: 269
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Quote:
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That's bad to be honest but well. I am not going to delete those rooms and make now small level. The intention is to make this level big or even large. Thank you DaroRaider and Topixtor for this information! Next time I'll try to remember about that and not making such a big level haha Quote:
I've already put some flares in this level, so you don't need to worry about that. |
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12-02-21, 19:21 | #72 |
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Joined: Nov 2019
Posts: 269
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Progress on first level goes really slow and due to "overload" bug in TR3, I totally lose motivation for creating this level, so I need to go for a break.
At this moment project will be on hold. I'll give information after I came back to it. |
15-02-21, 13:05 | #73 |
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Joined: Nov 2019
Posts: 269
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Back to project
My short break help me to recover my mind and I come back to this project and continue building it.
Progress for first level is now 35% so it goes pretty slow. |
03-03-21, 12:57 | #74 |
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Joined: Nov 2019
Posts: 269
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Update
I wasn't updating this thread for quite some time.
I had a little break caused by a problem with trap setup in the first half of gameplay, but finally I made it through it and solved this issue. Progress for first level is now 75% So, Probably today or tomorrow I'm gonna finally finish the first level No screenshots or clips because I don't want to spoil that much. One thing I'm gonna spoil is that third level will be focused on minecarts, since there isn't many levels like this and I want to give more variation in gameplay |
03-03-21, 15:42 | #75 |
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Joined: Aug 2012
Posts: 541
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Nice news
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06-03-21, 11:01 | #76 |
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Joined: Nov 2019
Posts: 269
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Little longer
As you may noticed, I'm still building the first level due to complication with some setups.
I don't know when I am going to finish the first level but I hope it won't take too much time. (Problems everywhere) Last edited by Mahetus; 06-03-21 at 11:04. |
06-03-21, 18:44 | #77 |
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Joined: Apr 2005
Posts: 2,144
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Take your time, as long as you finish it.
Wish you good luck with building. Good to see progress. |
07-03-21, 08:58 | #78 | |
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Joined: Nov 2019
Posts: 269
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Quote:
I thought that first level will be finished, because there wasn't many things to create but well I've encountered problem with one setup that I don't know how to create properly so I just leave it and started creating rest of the level. Level still needs to be improved in some aspects. Also, I was paranoid because I thought my level is too monotone/boring, so I've asked BlackWolfTR to test my unfinished level to tell what he think about this level and he said that gameplay is good, so I've started to be calmer about that. Overall, I noticed that my project gives a lot of inspiration to: Leoc1995, BlackWolfTR and Pedro as well, so I'm very happy about that It gives me more motivation to finish it. Last edited by Mahetus; 07-03-21 at 12:30. |
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07-03-21, 21:26 | #79 | |
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Joined: Apr 2005
Posts: 2,144
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Quote:
Just make sure you create a level the way you like them to be, then surely others will like it too. |
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08-03-21, 12:51 | #80 | ||
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Joined: Nov 2019
Posts: 269
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Quote:
Good to know that I am not alone with this paranoid about monotone/boring level. Quote:
I've created some unique ideas using flipmaps/alternate rooms, so I hope people will like it ---------------------------- Also, I need a little help from someone how knows TR3 engine better than me. My question is: How Tinnos wasp respawn point nullmesh works? I've checked the setup in Fexinspect and only what needed is timed trigger, I have done that but it doesn't seem to works. Is there a special setup for this or it works only on Lost City of Tinnos level? EDIT: Problem solved thanks to Scourge05 and Osvaldo Last edited by Mahetus; 08-03-21 at 14:25. |
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