16-10-18, 16:30 | #261 |
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Joined: Jul 2010
Posts: 858
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OMG, this is awesome , I would like to test it.
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16-10-18, 16:50 | #262 |
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Joined: Apr 2005
Posts: 9,208
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OMG THIS IS BEYOND MY EXPECTATIONS you even did the TR3 lighting for the objects in the menu!!!
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16-10-18, 16:59 | #263 |
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Joined: Nov 2008
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^^ Woah! This is amazing!
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16-10-18, 17:09 | #264 |
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Joined: Oct 2006
Posts: 2,372
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Amazing work. Exceeded all expectations!! Also your test level is beautiful.
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16-10-18, 17:30 | #265 |
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Joined: Jul 2007
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16-10-18, 18:10 | #266 | ||
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Joined: Sep 2006
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Thanks! Still a few small things to work out, but yes I'll post on the testing forum as soon as it's ready.
Quote:
This is the room based on the TR3 lighting scheme Also couldn't figure out how to colour meshes, that's why the globe is grey. Builders will need to texture their maps on their own. Quote:
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16-10-18, 18:43 | #267 |
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Joined: Jul 2010
Posts: 858
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Can we use the globe also like in TR3, at the end of a level, choosing for next one?
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16-10-18, 19:00 | #268 |
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Joined: Sep 2006
Posts: 674
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At around 08:35 I actually triggered the globe to open using a flipeffect. You can also configure it to prevent the player from cancelling, forcing them to choose a location.
For each location marker you can call any triggergroup after selecting. You can also specify a conditiongroup to disable certain markers and prevent them from showing. Whether there is a flipeffect to load a specific level I'm not sure. Can you call a finish trigger using flipeffects? |
16-10-18, 21:21 | #269 |
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16-10-18, 21:45 | #270 | |
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