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Old 20-10-07, 09:21   #21
Titak's Avatar
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 32,234

I've figured something out.

My project is a regular project (v49) and Big Texture is therefore not forced.

- Assign soundeffects to the 64x64 sections of the 128x128 textures you are using. Just like you would do with old LE.
- Create a seperate room (one Lara can't enter) at texture it with the 64x64 pieces of the 128x128 textures you assigned sound to. One piece per 128x128 texture seems to be enough.
- Apply the 128x128 textures in the rest of your project.

Voila!! Texturesounds on 128x128 textures.
If it walks like a duck and if it quacks like a duck, it is a duck.
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