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Old 29-06-11, 09:34   #2891
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Quote:
Originally Posted by sapper View Post
I think Titak is correct.

Paolone has not released the TRNG format so aktrekker is unable to update his tools.

I don't think NG Stripper will work either because there is no way to merge the two NG header files into one header to reattach to the merged project.
[GRRRR...]Gotta copy these rooms one by one... will take 2 hours.[/GRRRR...]
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Old 30-06-11, 20:23   #2892
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In mk2, wasn't the new sound engine script entry useless because its active it the game engine anyway?
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Old 30-06-11, 21:27   #2893
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Correct.
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Old 30-06-11, 22:12   #2894
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hmm, is it that way in mk3 aswell?
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Old 01-07-11, 07:33   #2895
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Of course it is, Thor!

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Originally Posted by teme9 View Post
I've been trying to get rid of the Baboon magic death -effect. I just can't find a way to get rid of it. Is there a some customize etc. script avaible for that? Or somehow through flipeffects?

I've looked the whole refrence list in scripter and I wasn't able to find a way. (or if there is - im totally blind )
I rethought about the issue. There is a much easier method then to do a GT for every baboon. You can learn from the tut by AkyV about the enemy health bar.
Get the item index of the aimed enemy and then get itīs HP and itīs slot ID from itīs item memory. Then do a GT, which kills the enemy with the selected item index , if the slot ID is the one of the baboon and if the HP-value is below the wished threshold. Easy, isnīt it!
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Old 01-07-11, 13:58   #2896
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weird, i got mk3 and i had to put new sound engine in the options to get it to work?
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Old 01-07-11, 14:05   #2897
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Thatīs nonsense.
What exactly did you do? What didnīt work? Describe the exact setup. The new sound engine certainly works without any script entry.
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Old 03-07-11, 15:16   #2898
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There's a CONDITION trigger. "Lara. Lara performing an action is (true/false)".

I used it to disappear TWOBLOCK_PLATFORM if Lara is falling.

Now I found out an accidental bump into any wall (causing Lara to perform the same falling action) disappears my platform as well.

My question is: how can I script this trigger (or any other one) to activate something if Lara is falling for MORE than 1 second, for her not to kill the platform by accident?

Thank You for help in advance.
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Old 04-07-11, 18:15   #2899
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This is some more work. I donīt know your setup, so you have to adjust it to your situation.
Start a Organizer, if Lara is falling. In the Organizer you kill the platform after 1 s.
If Lara isnīt falling, stop the Organizer.
If you need more help, I need an exact, detailed description of yopur setup.
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Old 04-07-11, 19:18   #2900
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Quote:
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Of course it is, Thor!



I rethought about the issue. There is a much easier method then to do a GT for every baboon. You can learn from the tut by AkyV about the enemy health bar.
Get the item index of the aimed enemy and then get itīs HP and itīs slot ID from itīs item memory. Then do a GT, which kills the enemy with the selected item index , if the slot ID is the one of the baboon and if the HP-value is below the wished threshold. Easy, isnīt it!
Oooh nice thanks. I'll try this if I can manage to get it working (Im still having some problems with the scripting )
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