Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor > Next Generation Level Editor

Reply
 
Thread Tools
Old 10-03-15, 01:15   #1
tomb2player
Archaeologist
 
Join Date: Jun 2009
Location: Poland
Posts: 1,014
Default Bugged harpoon gun

I have tested harpoon gun, but it seems to be very bugged - for example, when I look around using "num 0" button, for example when I look up and shot from harpoon at the same time, the harpoons don't react to gravity and they are flying miles away upward... or if I am in the water, the harpoons can escape water through the surface and fly straight to the ceiling of normal room which is without water at all. Can it be fixed somehow?
tomb2player is offline   Reply With Quote
Old 10-03-15, 01:36   #2
Uzi master
Relic Hunter
 
Uzi master's Avatar
 
Join Date: Jul 2009
Location: Canada
Posts: 7,286
Default

Pretty sure that's the intended behavior, not buggy at all. It worked the same way in TR2 and TR3 at least.
Uzi master is offline   Reply With Quote
Old 10-03-15, 04:14   #3
TR-Freak
Unverified User
 
TR-Freak's Avatar
 
Join Date: Jan 2008
Location: Deutschland
Posts: 5,140
Default

The harpoon gun is in the crossbow slot and the normal crossbow's arrows do not react to gravity. it is obvious that the harpoons do not react to gravity,too.
TR-Freak is offline   Reply With Quote
Old 10-03-15, 06:26   #4
AkyV
Moderator
 
Join Date: Dec 2011
Location: Hungary
Posts: 4,819
Default

Customize= CUST_HARPOON
AkyV is offline   Reply With Quote
Old 10-03-15, 12:41   #5
tomb2player
Archaeologist
 
Join Date: Jun 2009
Location: Poland
Posts: 1,014
Default

Quote:
Originally Posted by Uzi master View Post
Pretty sure that's the intended behavior, not buggy at all. It worked the same way in TR2 and TR3 at least.
I have tested in both TR2 and TR3, and there are no any problems, harpoons always react correctly to gravity, not only in a few cases like in TRNG...

Maybe someone tested CUST_HARPOON and can tell if had the same problems? maybe its just only in my computer or wathever, or it don't work on version of TRNG I am using or so...

Besides of this, I am 90% sure that it's normal - harpoon gun has been ported to TRNG on the Crossbow slot and not everything works correctly - there are bugs, errors like this.

Last edited by tomb2player; 10-03-15 at 12:42.
tomb2player is offline   Reply With Quote
Old 10-03-15, 13:22   #6
Titak
Moderator
 
Titak's Avatar
 
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,302
Default

You do know there's more to the Customize= CUST_HARPOON script than just Customize= CUST_HARPOON , right?
There's more fields that have to filled in.
Just checking since you say it doesn't work.

Which TRNG version are you using?
__________________
If it walks like a duck and if it quacks like a duck, it is a duck.
Titak is offline   Reply With Quote
Old 10-03-15, 13:59   #7
tomb2player
Archaeologist
 
Join Date: Jun 2009
Location: Poland
Posts: 1,014
Default

Of course I know about more fields to be filled, I don't make so simple mistakes
tomb2player is offline   Reply With Quote
Old 11-03-15, 17:05   #8
tomb2player
Archaeologist
 
Join Date: Jun 2009
Location: Poland
Posts: 1,014
Default

I didn't noticed yesterday your question about version of TRNG - its 1.2.2.7

You said yesterday that you will check it, what are the results, it's working?
tomb2player is offline   Reply With Quote
Old 11-03-15, 21:56   #9
Titak
Moderator
 
Titak's Avatar
 
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,302
Default

I didn't say I was going to check anything.
I was saying I wanted to check if you had filled in all the fields, making sure that the issue of it not working wasn't due to an incomplete script.

Btw, making simple mistakes happens to all of us at some point.


1.2.2.7. That should not be the problem then. I mean, that script itself will work.
So it is not making any difference ingame then?
__________________
If it walks like a duck and if it quacks like a duck, it is a duck.
Titak is offline   Reply With Quote
Old 11-03-15, 22:17   #10
tomb2player
Archaeologist
 
Join Date: Jun 2009
Location: Poland
Posts: 1,014
Default

Oh, so I made 2 simple mistakes: did not notice yesterday your question about version of TRNG and misunderstood about that checking

What do you mean exactly with last question? I have tested it only on 1.2.2.7 version if that's the case .
tomb2player is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 02:34.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.