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Old 11-08-15, 09:05   #1
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Join Date: Mar 2005
Location: Netherlands
Posts: 2,371
Default TRNG - Making shadows...

Make sure that within setup bilinear filter enabled (is enabled by default). Dont use shadows when Lara can swim. The underwater effects will clip the shadows into the floor. Also be carefull with shadows on a wall as from some distance they will clip also. Setting the world far view on 127 resolves partly this issue. If you have two objects near each other and their shadows overlap you need to create one shadow for both as shadows will clip creating awfull lines.

Keep it simple. Directional shadows look to unrealistic in this engine. Play with it and see what you like You can also use a more grey pixel instead of black it will make the shadow softer.

Last edited by AkyV; 15-08-17 at 10:55. Reason: Dead picture link has been swapped.
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