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Join Date: Dec 2011
Location: Hungary
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A list about State-Animation relations of LARA object
(collected from WADMerger Animation Editor) Notes: 1. Made with all the original TR4 and TR5 animations of LARA object. (Except: cutscenes.) 2. All the animations marked by black letters you can find in TR4. - Green letters: this TR5 animation is not the same as the TR4 animation with the same Animation ID. - Blue letters: this TR4 animation doesn’t use the same State ID as the TR5 animation with the same Animation ID. - Red letters: the Animation ID of this TR5 animation doesn’t exist in TR4. (Parallel bar and tightrope TR5 animations imported into TRNG by Paolone are also red.) 3. For the names of the animations I used the tutorial about Lara’s Animations, courtesy of Fluen. 4. As the names of the State IDs I used Paolone’s STATE Script constants from TRNG 1.2.2.6 NG Center. The list: 0 - STATE_WALK 001 - Walk 002 - Walk › stand (right foot moved first) 003 - Walk › stand (left foot moved first) 004 - Walk › Run (right foot moved first) 005 - Walk › Run (left foot moved first) 007 - Run › walk (left foot first) 009 - Run › walk (right foot first) 020 - Stand › walk forwards, first part › 021 021 - Walk forwards, second part › walk (from 020) 057 - Ascend block (1 click high) walking (left foot first) 058 - Ascend block (1 click high) walking (right foot first) 059 - Descend block (1 click high) walking (right foot moved first) 060 - Descend block (1 click high) walking (left foot moved first) 125 - Jerk backwards hurt (standing) 126 - Jerk forwards hurt (standing) 127 - Jerk right hurt (standing) 128 - Jerk left hurt (standing) 189 - Throw flare away (standing) 293 - Jerk forwards hurt (chrouching) 294 - Jerk backwards hurt (chrouching) 295 - Jerk right hurt (chrouching) 296 - Jerk left hurt (chrouching) 297 - Jerk forwards hurt (crawling) 298 - Jerk backwards hurt (crawling) 299 - Jerk right hurt (crawling) 300 - Jerk left hurt (crawling) 380 - Somersault from rope to ledge? (not used) 381 - Swing on rope › fall (when Lara is in the fore end of the swing - haft past four o'clock)(?) 382 - Swing on rope› fall (when Lara is in the middle of the swing) (?) 383 - Swing on rope › fall (when Lara is in the back end of the swing) (?) 388 - Swing on rope› fall (when Lara is just before the middle of the swing - 7 o'clock) (?) 389 - Swing on rope› fall (when Lara is just before the middle of the swing - half past six o'clock) (?) 390 - Swing on rope › fall (when Lara is in the fore end of the swing - 5 o'clock) (?) 391 - Have just grabbed rope › fall (same animation as 378?) (?) 404 - Reach fore end of swing on rope with very much momentum 405 - Swing on rope and grab a new rope? (not used?) 421 - Roll forwards out of crawlspace (not used) 436 - Use crowbar to break train link? (not used) 437 - Picked up and tossed away by ??? 440 - Dragging dead body (City of the Dead) 441 - Look through binoculars (not used) 1 - STATE_RUN 000 - Run 006 - Stand › run 008 - Run › stand (left food first) 010 - Run › stand (right foot first) 043 - Stand (after jumping to a higher point) › run (not used?) 052 - Stand (after climbing block 2 clicks high) › run 055 - Ascend block (1 click high) running (left foot first) 056 - Ascend block (1 click high) running (right foot first) 092 - Jump forwards › running landing › run 180 - Wade › run (left foot first) 181 - Wade › run (right foot first) 243 - Sprint › run (left foot first) 244 - Sprint › run (right foot first) 2 - STATE_STOP 011 - Stand still (used as a link between many standing animations) 014 - Forward jump/fall (less than 7 clicks high) › land (to a standstill), first part › 015 015 - Land (after jump/fall less that 7 clicks high), second part › stand still (from 014) 024 - Jump/fall (more than 7 clicks) › crouching landing › stand 031 - Land after upward jump › stand 042 - Climb block (3 clicks high) 050 - Climb block (2 clicks high) 051 - Climb block (2 clicks high) › stand 053 - Run › hit wall (left foot first) › stand 054 - Run › hit wall (right foot first) › stand 082 - Crouching landing after jump in all directions › stand 099 - Fall › crouching landing 103 - Stand still (breathing) 148 - Roll, third part › stand (from 147) 175 - ??? › stand still 184 - Wade › stand (right foot first) 185 - Wade › stand (left foot first) 221 - Crouch › stand 226 - Sprint › skidding halt › stand (right foot first) 227 - ??? › stand (right foot first) (not used) 228 - Sprint › skidding halt › stand (left foot first) 229 - ??? › stand (left foot first) (not used) 303 - About to crouch › stand (cancelling a stand › crouch command) 3 - STATE_FORWARD_JUMP 016 - Run › take off for forward jump (right foot first) › 017 017 - Running take off for forward jump (left foot first) › forward jump 018 - Run › take off for forward jump (left foot first) › 019 019 - Running take off for forward jump (right foot first) › forward jump 034 - Downward curve during long jump, first part › 035 035 - Downward curve during long jump, second part (from 034) 046 - Forward jump trying to grab › land (not used?) 076 - Standing take off for forward jump 077 - Jump forwards 207 - Jump forwards with backtwist (after running takeoff), first part › 209 210 - Jump forwards with backtwist (after standing takeoff), first part › 211 213 - Jump backwards with forward twist, second part (from 212) 216 - Fall off zipline 4 – STATE_FAST_TURN Not used. 5 - STATE_FAST_BACK 088 - Stand › take off for backward hop 089 - Hop backwards 090 - Hop backwards › stand 6 - STATE_TURN_RIGHT 012 - Turn right on the spot, small turn 7 - STATE_TURN_LEFT 013 - Turn left on the spot, small turn 8 - STATE_DEATH 025 - Fall › die (break neck) 133 - Run › die 138 - Stand › die 145 - Land after jump/fall › die (?) 149 - Impaled on spikes 155 - Swan dive › die (break neck) 301 - Crawl › die 372 - Fall off train › die 438 - Blown up by mine 442 - Picked up and tossed away by big scorpion 443 - Picked up and tossed away by Seth 9 - STATE_FAST_FALL 022 - Jump › fall 023 - Fall 030 - Hang by the hands › fall 032 - Jump › hit something while in the air, first part › 033 033 - Hit something while in the air, second part › fall (from 032) 036 - Downward curve during long jump › fall 037 - Hang by the hands › fall (great fall) (not used?) 045 - Jump forwards › fall (?) 049 - Jump forwards › fall (at earlier stage of jump) (not used?) 083 - Jump backwards › fall 084 - Jump sideways left › fall 085 - Jump sideways right › fall 098 - Failed attempt to grab during forward jump › fall 318 - Grab (after upward jump) and open trapdoor in ceiling* 330 - Hang still on vertical pole › fall *: Joey79100's remark: In fact, in the WAD, it is actually StateID 9, but the engine replaces it by StateID 94 at runtime. 10 - STATE_HANG 029 - Grab (after upward jump to grab) › hang by the hands 096 - Grab in mid-air › hang by the hands at wall 187 - Hang by the hands on ladder › ascend ladder with the the hands only 188 - Hang by the hands on ladder › descend ladder with the hands only 194 - Hang still on ladder › descend ladder › hang by the hands 201 - Climb sideways right on ladder › hang by the hands 202 - Climb sideways left on ladder › hang by the hands 11 - STATE_REACH 094 - Jump forwards (at late stage during jump) › grab 095 - Grab during forward jump 100 - Downward curve during long jump › grab~ 101 - Downward curve during long jump (with less momentum than 100) › grab (not used?) 248 - Jump forwards › grab (at early stage during jump) 249 - Jump forwards › grab (at middle stage during jump) 250 - Grab during running takeoff (right foot first) (?) 251 - Grab during running takeoff (left foot first) (?) 386 - Swing on rope › jump off to grab ledge (when Lara is in the back end of the swing) 406 - Swing on rope › jump off to grab ledge (when Lara is in the fore end of the swing - 4 o'clock) 407 - Swing on rope › jump off to grab ledge (when Lara is right in the middle of the swing) 409 - Swing on rope › jump off to grab ledge (when Lara is just before the middle of the swing) 410 - Swing on rope › jump off to grab ledge (when Lara is in the fore end of the swing - 5 o'clock) 411 - Swing on rope › jump off to grab ledge (when Lara is in the fore end of the swing - 3 o'clock) 12 - STATE_SPLAT Not used. 13 - STATE_TREAD 107 - Stop swimming underwater › drift underwater 107 – Stop swimming underwater in deepsea suit (at start or end of float-swimming animation) → drift underwater (Deepsea Dive) 108 - Drift underwater 108 – Drift underwater in deepsea suit (Deepsea Dive) 14 - STATE_FAST_TURN_14 378 - Have just grabbed rope › fall (?) 15 - STATE_COMPRESS 073 - Stand › take off for jump in all directions 16 - STATE_BACK 038 - Walk backwards › stand (right foot moved first) 039 - Walk backwards › stand (left foot moved first) 040 - Walk backwards 041 - Stand › walk backwards 061 - Descend block (1 click high) walking backwards (left foot moved first) 062 - Descend block (1 click high) walking backwards (right foot moved first) 17 - STATE_SWIM 086 - Swim underwater (1 stroke) 086 – Float-swim in deepsea suit (Deepsea Dive) 109 - Drift underwater › swim underwater 109 – Drift underwater in deepsea suit → swim underwater (Deepsea Dive) 18 - STATE_GLIDE 087 - Motionless underwater (driven only by momentum) 087 – Motionless underwater (driven only by momentum) in deepsea suit (used as a link between swimming animations) (Deepsea Dive) 198 - Swim underwater (huddled up position during the stroke) › drift underwater 198 – Stop swimming underwater in deepsea suit (in middle stage of float-swimming animation) → drift underwater (Deepsea Dive) 199 - Swim underwater (sprawling position during the stroke) › drift underwater 199 – Stop swimming underwater in deepsea suit (in late stage of float-swimming animation) → drift underwater (Deepsea Dive) 200 - Swim underwater (medium position during the stroke) › drift underwater 200 – Stop swimming underwater in deepsea suit (in early stage of float-swimming animation) → drift underwater (Deepsea Dive) 19 - STATE_NULL_19 026 - Stand › take off for upward jump to grab 097 - Hang by the hands › pull up › stand 102 - Pull up (after hanging by the hands) › stand 174 - Hang still on ladder › pull up › stand 214 - Stand › grab zipline 342 - Hang still on vertical pole › put feet on floor › stand 473 – Climb wall → pull up in crawlspace 20 - STATE_FAST_TURN 044 - Turn right on the spot, large turn 069 - Turn left on the spot, large turn 21 - STATE_STEP_RIGHT 067 - Sidestep right 068 - Sidestep right › stand 22 - STATE_STEP_LEFT 065 - Sidestep left 066 - Sidestep left › stand 23 - STATE_ROLL_23 147 - Roll, second part (from 146) › 148 24 - STATE_SLIDE 070 - Slide forwards down steep slope (3 clicks high) 071 - Slide forwards down steep slope (3 clicks high) › stumbling landing, first part › 072 072 - Stumbling landing (after sliding forwards down slope), second part › stand (from 071) 246 - Slide forwards down steep slope (3 clicks high) › stumbling landing › run 25 - STATE_BACK_JUMP 074 - Take off for backward jump 075 - Jump backwards 182 - Hang still on ladder › jump backwards off ladder, first part › 183 183 - Jump backwards off ladder, second part › jump backwards (from 182) 209 - Jump forwards with backtwist (after running takeoff), second part (from 207) 211 - Jump forwards with backtwist (after standing takeoff), second part (from 210) 212 - Jump backwards with forward twist, first part › 213 26 - STATE_RIGHT_JUMP 080 - Take off for sideways jump right 081 - Jump sideways right 27 - STATE_LEFT_JUMP 078 - Take off for sideways jump left 079 - Jump sideways left 28 - STATE_UP_JUMP 027 - Jump upwards to grab 028 - Jump upwards 091 - Take off for upward jump 29 - STATE_FALL_BACK 093 - Downward curve during long jump, second part (with less momentum than 035?) - not used? 30 - STATE_HANG_LEFT 136 - Shimmy left 31 - STATE_HANG_RIGHT 137 - Shimmy right 32 - STATE_SLIDE_BACK 104 - Land on steep slope (3 clicks high) › slide backwards down 105 - Slide backwards down steep slope (3 clicks high) 106 - Slide backwards down steep slope (3 clicks high) › stumbling landing › stand 33 - STATE_SURF_TREAD 110 - Tread water on water surface 114 - Swim underwater › break water surface › tread water on water surface 117 - Swim forwards on water surface › tread water on water surface 34 - STATE_SURF_SWIM 116 - Swim forwards on water surface 118 - Tread water on water surface › swim forwards on water surface 35 - STATE_DIVE 112 - Fall/jump into water › swim underwater 113 - Tread water on water surface › dive › swim underwater (not used?) 115 - Swim forwards on water surface › dive › swim underwater 119 - Fall/jump into water › swim underwater 152 - Swan dive › shoot through water at sloped angle (at early stage in swan dive) 154 - Swan dive › shoot through water vertically (at later stage in swan dive) 36 - STATE_PUSH_BLOCK 123 - Push pushable 37 - STATE_PULL_BLOCK 122 - Pull pushable 38 - STATE_PUSH_PULL_READY 120 - Stand › ready to push/pull pushable 121 - Ready to push/pull pushable › stand 39 - STATE_PICK_UP 130 - Swimming pickup (right hand) 130 – Swimming pickup in deepsea suit (right hand) (Deepsea Dive) 135 - Standing pickup from floor (right hand) 291 - Crouching pickup (right hand) 292 - Crawling pickup (not used) 419 - Use crowbar to get puzzle item from wall 424 - Standing pickup from high pedestal (Lara's height) 425 - Standing pickup from low pedestal (waist-height) 471 – Pull object off wall (to use as crowbar) 40 - STATE_SWITCH_ON 063 - Activate (lower) horizontal switch 129 - Pull underwater switch at wall 195 - Activate horizontal lever switch (electrical switch) 197 - Push small button 413 - Push big button 414 - Pull jumpswitch 415 - Pull underwater switch in the ceiling 416 - Open underwater_door 420 - Use crowbar to activate broken leverswitch (Desert Railroad) 470 – Turn valve wheel 41 - STATE_SWITCH_ON_41 064 - Deactivate (raise) horizontal switch 196 - Deactivate horizontal lever switch (electrical switch) 42 - STATE_USE_KEY 131 - Use key 437 – Use swipe card 43 - STATE_USE_PUZZLE 134 - Insert puzzle item 44 - STATE_UNDERWATER_DEATH 124 - Drown/die underwater - with convulsions 124 – Drown/die underwater – with convulsions (Deepsea Dive) 132 - Die on the water surface (less dramatic than 124) 45 - STATE_ROLL_45 047 - Roll (not used?) 048 - Roll › stand (not used?) 146 - Stand › roll, first part › 147 151 - Swan dive › rolling landing 46 - STATE_SPECIAL 139 - Crushed by boulder 47 - STATE_SURF_BACK 140 - Tread water on water surface › swim backwards on water surface 141 - Swim backwards on water surface 142 - Swim backwards on water surface › tread water on water surface 48 - STATE_SURF_LEFT 143 - Swim sideways left on water surface 49 - STATE_SURF_RIGHT 144 - Swim sideways right on water surface 50 - STATE_NULL_50 Not used. 51 - STATE_NULL_51 Not used. 52 - STATE_SWAN_DIVE 156 - Run › swan dive (right foot first) 157 - Run › swan dive (left foot first) 158 - Swan dive 53 - STATE_FAST_DIVE 153 - Swan dive › dive headfirst 208 - Somersault during swan dive 54 - STATE_NULL_54 159 - Hang by the hands › hand stand › stand 55 - STATE_WATER_OUT 111 - Pull out of water (onto ledge 1 click above the water surface) › stand 190 - Swim forwards on water surface › wade (the depth transition is greater) (?) 191 - Pull out of water (onto ledge even with the water surface) › stand 192 - Swim underwater › stand in shallow water 193 - Tread water on water surface › stand in shallow water 56 - STATE_CLIMB_START_AND_STANDING 162 - Ascend ladder › hang still on ladder (right foot higher) 163 - Ascend ladder › hang still on ladder (left foot higher) 164 - Hang still on ladder 166 - Descend ladder › hang still on ladder (left foot higher) 167 - Descend ladder › hang still on ladder (right foot higher) 172 - Hang by the hands on ladder 173 - Hang by the hands on ladder › gain footing on ladder 57 - STATE_CLIMB_UP 160 - Stand in water or under low ceiling › ascend ladder (without the jump and grab) 161 - Ascend ladder 165 - Hang still on ladder › ascend ladder 58 - STATE_CLIMB_LEFT 171 - Climb sideways left on ladder 59 - STATE_CLIMB_END Not used. 60 - STATE_CLIMB_RIGHT 170 - Climb sideways right on ladder 61 - STATE_CLIMB_DOWN 168 - Descend ladder 169 - Hang still on ladder › descend ladder 62 - STATE_NULL_62 Not used. 63 - STATE_NULL_63 Not used. 64 - STATE_NULL_64 Not used. 65 - STATE_WADE 176 - Swim forwards on water surface › wade (the depth change is very small) (?) 177 - Wade 178 - Run › wade (left foot first) 179 - Run › wade (right foot first) 186 - Stand › wade 66 - STATE_WATER_ROLL 203 - Roll underwater, first part › 205 205 - Roll underwater, second part › drift underwater (from 203) 67 - STATE_PICK_UP_FLARE 204 - Pick up flare from floor while standing (left hand) 206 - Pick up flare while swimming (left hand) 206 – Pick up flare while swimming in deepsea suit (left hand) (Russia-levels) 312 - Pick up flare while crouching (left hand) 68 - STATE_NULL_68 Not used. 69 - STATE_NULL_69 Not used. 70 - STATE_DEATH_SLIDE 215 - Ride zipline 71 - STATE_DUCK 217 - Stand › crouch 222 - Crouch 245 - 'Springy' crouch (used as a link to and from crouching animations) 259 - Crawl position › crouch, first part › 274 265 - 'Slightly springy' crouch (not used?) 274 - Crawl position › crouch, second part (from 259) 304 - Run › crouch, first part (left foot first) › 306 305 - Run › crouch, first part (right foot first) › 307 306 - Crouch, second part (after running) › crouch (from 304) 307 - Crouch, second part (after running) › crouch (from 305) 310 - Sprint › small roll › crouch (left foot first) 311 - Sprint › small roll › crouch (right foot first) 72 - STATE_DUCK_72 218 - Crouch with right elbow on knee › take off for crouched roll (not used) 219 - Crouched roll (not used) 220 - Crouched roll › crouch 247 - Crouch › take off for crouching roll (not used) 73 - STATE_DASH 223 - Sprint 224 - Run › sprint (left foot first) 225 - Run › sprint (right foot first) 74 - STATE_DASH_DIVE 230 - Sprint › take off for sprinting roll (left foot first) › 232 231 - Stumbling takeoff for sprinting roll (not used) (?) 232 - Sprinting roll › run (from 230) 240 - Sprint › take off for sprinting roll, first part (not used) (?) › 241 241 - Take off for sprinting roll, second part (not used) (?) (from 240) › 242 242 - Sprinting roll › run (not used) (?) 308 - Sprint › take off for sprinting roll (right foot first) › 309 309 - Sprinting roll › run (from 308) 75 - STATE_MONKEY_STILL_OR_HANG_SWING 150 - Grab in mid-air › hang by the hands in free air (swinging forth and back) 233 - Grab monkey-bars during jump 234 - Hang still by the hands in free air (from monkey-bars or wafer thin ledge) 235 - Hang still by the hands in free air (from monkey-bars or wafer thin ledge) › fall 254 - Shimmy (left) › hang still by the hands (?) 256 - Shimmy (right) › hang still by the hands (not used) (?) 283 - Turn left hanging from monkey-bars › hang still from monkey-bars (at early stage during turn) 284 - Turn left hanging from monkey-bars › hang still from monkey-bars (at late stage during turn) 285 - Turn right hanging from monkey-bars › hang still from monkey-bars (early stage during turn) 286 - Turn right hanging from monkey-bars › hang still from monkey-bars (at late stage during turn) 76 - STATE_MONKEY_FORWARD 236 - Monkey-swing forwards 237 - Monkey-swing forwards › hang still from monkey-bars (left hand first) 238 - Monkey-swing forwards › hang still from monkey-bars (right hand first) 239 - Hang still from monkey-bars › monkey-swing forwards (left hand moved first) 252 - Hang still from monkey-bars › monkey-swing forwards (right hand moved first) 77 - STATE_MONKEY_LEFT 253 - Shimmy left 78 - STATE_MONKEY_RIGHT 255 - Shimmy right 79 - STATE_MONKEY_180 257 - Turn around at the spot while hanging from monkey-bars (not used) (?) 80 - STATE_ON_ALL_FOURS_STANDING 258 - Crouch › crawl position, first part › 273 263 - Crawl position 264 - Crouch › crawl position, third part (from 273) 266 - Crawl forwards › crawl position, second part (from 262) 268 - Crawl forwards › crawl positon, second part (from 267) 273 - Crouch › crawl position, second part (from 258) › 264 277 - Crawl backwards › crawl position, first part (right foot moved first) › 278 278 - Crawl backwards › crawl position, second part (from 277) 279 - Crawl backwards › crawl position, first part (left foot moved first) › 280 280 - Crawl backwards › crawl position, second part (from 279) 281 - Turn left crawling › crawl position 282 - Turn right crawling › crawl position 81 - STATE_ON_ALL_FOURS_FORWARD 260 - Crawl forwards 261 - Crawl position › crawl forwards 262 - Crawl forwards › crawl position, first part (right foot first) › 266 267 - Crawl forwards › crawl position, first part (left foot first) › 268 82 - STATE_HANG_TURN_LEFT 271 - Hang still from monkey-bars › turn left hanging from monkey-bars 83 - STATE_HANG_TURN_RIGHT 272 - Hang still from monkey-bars › turn right hanging from monkey-bars 84 - STATE_ON_ALL_FOURS_TURN_LEFT 269 - Crawl position › turn left crawling 85 - STATE_ON_ALL_FOURS_TURN_RIGHT 270 - Crawl position › turn right crawling 86 - STATE_ON_ALL_FOURS_BACK 275 - Crawl › crawl backwards 276 - Crawl backwards 87 - STATE_NULL_87 287 - Hang by the hands › pull up › crouch, first part › 288 288 - Crouch, second part (after pulling up from hanging by the hands) (from 287) 88 - STATE_ON_ALL_FOURS_TO_HANG 289 - Crawl position › climb down › hang by the hands, first part ›290 290 - Hang by the hands, second part (after climbing down from crawl position) (from 289) › 302 302 - Hang by the hands (after climbing down from crawl position), third part (from 290) 89 - STATE_CONTROLLED 313 - Use doorknob to open door and push it open 314 - Use doorknob to open door and pull it open 315 - Kick door open 400 - Empty waterskin 401 - Fill waterskin 402 - Pour waterskin on scale 403 - Open door with crowbar 417 - Push pushable › stand 418 - Pull pushable › stand 422 - Play harp (The Lost Library) 423 - Place trident on Poseidon statue (Temple of Poseidon) 426 - Play game of senet (Tomb of Semerkhet) 427 - Light torch with flame 0-1 clicks high 428 - Light torch with flame 2-3 clicks high 429 - Light torch with flame 4-5 clicks high 430 - Light torch with flame 6-7 clicks high 431 - Light torch with flame higher than 7 clicks 432 - use mine detector 439 - Pickup from sarcophagus 443 – Lara painfully gets to her feet after fall in elevator (VCI-levels) 444 - Wind up beetle › put beetle on floor 461 - Jump forwards › grab horizontal pole 464 – Open cabinet and search it 465 – Open drawer and search it 466 – Search shelves 90 - STATE_ROPE_LEFT 392 - Turn clockwise on rope 91 - STATE_ROPE_RIGHT 393 - Turn counter-clockwise on rope 92 - STATE_CONTROLLED_92 316 - Push Sequence button 93 - STATE_CONTROLLED_93 317 - Open trapdoor in floor 94 - STATE_CONTROLLED_94 See StateID 9 above. 95 - STATE_CONTROLLED_LET 319 - Stand › grab turn handle (clockwise) 320 - Stand › grab turn handle (counter-clockwise) 347 - Push turn handle (clockwise), first part › 348 348 - Push turn handle (clockwise), second part (from 347) 349 - Push turn handle (clockwise) › stand 350 - Push turn handle (counter-clockwise), first part › 350 351 - Push turn handle (counter-clockwise), second part (from 349) 352 - Push turn handle (counter-clockwise) › stand 96 - STATE_CONTROLLED_LET_96 321 - Pull cog wheel 322 - Stand › grab cog wheel 323 - Let go of cog wheel › stand 97 - STATE_CONTROLLED_97 324 - Use lever switch 98 - STATE_PICK_UP_98 325 - Use hole-in-wall switch/pickup 99 - STATE_POLE_STATIC_99 326 - Stand › climb onto vertical pole 327 - Jump off vertical pole 328 - Hang still on vertical pole 331 - Jump forwards › grab and climb onto vertical pole 337 - Jump upwards › grab and climb onto vertical pole 100 - STATE_POLE_UP 329 - Climb vertical pole 338 - Climb vertical pole › hang still on vertical pole 101 - STATE_POLE_DOWN 334 - Hang still on vertical pole › slide down vertical pole 335 - Slide down vertical pole 336 - Slide down vertical pole › hang still on vertical pole 102 - STATE_POLE_LEFT 332 - Hang still on vertical pole › turn clockwise on vertical pole 343 - Turn clockwise on vertical pole (not used?) 344 - Turn clockwise on vertical pole › hang still on vertical pole 103 - STATE_POLE_RIGHT 333 - Hang still on vertical pole › turn counter-clockwise on vertical pole 345 - Turn counter-clockwise on vertical pole (not used?) 346 - Turn counter-clockwise on vertical pole › hang still on vertical pole 104 - STATE_PULLEY 339 - Stand › grab pulley 340 - Pull pulley 341 - Let go of pulley 105 - STATE_DUCK_LEFT 353 - Crouch › turn left crouching 106 - STATE_DUCK_RIGHT 354 - Crouch › turn right crouching 107 - STATE_EXTERNAL_CORNER_LEFT 355 - Shimmy around left outer corner, first part › 356 356 - Shimmy around left outer corner, second part (from 355) 363 - Climb sideways on ladder around left outer corner, first part › 364 364 - Climb sideways on ladder around left outer corner, second part (from 363) 108 - STATE_EXTERNAL_CORNER_RIGHT 357 - Shimmy around right outer corner, first part › 358 358 - Shimmy around right outer corner, second part (from 357) 365 - Climb sideways on ladder around right outer corner, first part › 366 366 - Climb sideways on ladder around right outer corner, second part (from 365) 109 - STATE_INTERNAL_CORNER_LEFT 359 - Shimmy around left inner corner, first part › 360 360 - Shimmy around left inner corner, second part (from 359) 367 - Climb sideways on ladder around left inner corner, first part › 368 368 - Climb sideways on ladder around left inner corner, second part (from 367) 110 - STATE_INTERNAL_CORNER_RIGHT 361 - Shimmy around right inner corner, first part › 362 362 - Shimmy around right inner corner, second part (from 361) 369 - Climb sideways on ladder around right inner corner, first part › 370 370 - Climb sideways on ladder around right inner corner, second part (from 369) 111 - STATE_ROPE 371 - Hang from monkey-bars/jump upwards › grab rope (?) 373 - Loose momentum on rope › wrap legs around rope › hang still on rope 374 - Hang still on rope 377 - Hang still on rope › begin to swing with still some momentum left (no kick necessary)(?) 379 - Jump forwards › grab rope 408 - Swing forth and back with almost no momentum (Lara is too high on the rope?) 112 - STATE_ROPE_CLIMB_UP 376 - Climb rope 113 - STATE_ROPE_CLIMB_DOWN 375 - Hang still on rope › slide down rope 384 - Slide down rope 385 - Slide down rope › hang still on rope 114 - STATE_ROPE_114 387 - Hang still on rope › give a kick to gain momentum to swing (begin to swing) 394 - Swing forwards on rope with much momentum 396 - Swing backwards on rope, second part (from 398) › 397 397 - Swing backwards on rope, third part (from 396) 398 - Swing backwards on rope, first part › 396 115 - STATE_ROPE_115 395 - Hang still on ladder › abandon footing › hang by the hands alone (not used) (?) 116 - STATE_NULL_116 399 - Swing forwards on rope with little momentum (?) 433 - Small steps forward to correct Lara's position (hardcoded, used to put line up Lara in front of switches and puzzles) 434 - Small steps to the left to corrcts Lara's position 435 - Small steps to the right to correct Lara's position 117 - STATE_CONTROLLED_117 412 - Push double doors 118 – (no STATE constant) 445 – DOZY Animation 119 - STATE_TR_POSE 447 - Walk on tightrope › stand on tightrope 448 - Stand on tightrope 449 - Walk on tightrope › tread carefully › stand on tightrope 120 - (no STATE constant) 451 - Turn around on tightrope 121 - STATE_TR_WALK 446 - Walk on tightrope 450 - Stand on tightrope › walk on tightrope 122 - STATE_TR_FALL_122 452 - Stand on tightrope › loose balance and lean left 454 - Fall off tightrope (to the left) 123 - STATE_TR_FALL_123 455 - Stand on tightrope › loose balance and lean right 457 - Fall off tightrope (to the right) 124 - (no STATE constant) 458 - Stand › walk out on tightrope 125 - (no STATE constant) 459 - Walk off tightrope › stand 126 - STATE_SWITCH_ON_126 460 – Examine and turn doveswitch (Rome-levels) 127 - (no STATE constant) 453 - Lean left on tightrope › regain balance and stand on tightrope 456 - Lean right on tightrope › regain balance and stand on tightrope 128 - STATE_PB_HANGING 462 - Swing around horizontal pole 129 - STATE_PB_LEAP_OFF 463 - Jump off horizontal pole 130 – (unknown) 131 - (no STATE constant) 467 – Stand → put hand to headgear to listen (VCI-levels) 468 – Hold hand on headgear and listen (VCI-levels) 132 - (no STATE constant) 469 – Remove hand from headgear → stand (VCI-levels) 133-136 – (unknown) 137 - (no STATE constant) 472 – Kneel to open box and pick up item (VCI-levels) Last edited by AkyV; 06-02-19 at 16:40. |
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