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Old 01-09-15, 06:47   #1
Join Date: Dec 2011
Location: Hungary
Posts: 3,714
Default NGLE New techniques to create rooms

by Paolone

New Up button

New Up button creates a new room with same size of current room and put it over current room.
By default this command will create also a vertical portal (door) to link current room with upstairs new room.
You can disable the creation of portal, typing a negative value for hight of new room.

Creation of bridgefoots and doors

Anyway its very useful the automatic portal creation because you can use it to create fastly footbridge or particular door grids.

If you want create footbridges in a big environment you can use New Up button to create footbridges simply moving down the ceiling sectors where you want the footbridge.
For example in above figure c1 we have selected a strip on ceiling and clicked on [-] ceiling to move down the strip.
Now just click on [New Up] button to get anohter new room upstairs of current room with a footbridge in intermediate position between two rooms (figure c2).

We can use automatic portals also to create particular doors in wished position.

To set the sectors you want transform in door, just move up those sectors.
You select the sectors and click on [+] ceiling (figure n1) and then click on [New Up] to create new upstairs room with wished doors (figure n2)

New Down button

New Down button create new room and put it belove current room.
As above command New Up button the new room will be linked to current room with vertical portal, anyway take care to understand the difference about moving floor up/down to get footbridges or doors.
The movements will regard the floor (because the new room will be downstairs current room) and movements will be inverted respect that of [New Up] command.

To create footbridges with [New Down] button, we have to select floor sector where we want footbridges and move up it using [+] floor button (Figure a1)
Then to have created new downstairs room with [New Down] button, well get the footbridge (figure a2)

When you want create doors with [New Down] command, just you select sectors where you want the door and move down them with button [-] floor
(figure b1).
Then with [New Down] button well get the new room with door in wished position (figure b2).

New Tunnel Room button

This button permits to create new rooms linked with current room whereby vertical or horizontal doors.
It works in similar way than [New Up] and [New Down] button but it's able to create any room with any size and in any door position.

[New Tunnel Room] button creates new rooms in according with current selected sector/s in current room.

Vertical Tunnels

To create a vertical tunnel in specified position of current room, just select wished floor sector/s and then click on [New Tunnel Room].

Ngle requires the height of new (tunnel) room. For vertical rooms the length is in clicks. Remember that one sector = four clicks.
About vertical tunnels, the sign, of number used to set the height, set the direction of tunnel:

  • Positive height
    If number you type for height is positive (+) the tunnel will start from ceiling and go up.
    Note: it's not necessary write the "+" character, when the minus (-) is missing the default sign will be positive.
  • Negative height
    When height you set is negative (-) the tunnel will begin from floor and go down.
For example to set a vertical tunnel from ceiling just you set a positive number as height. See belove picture.

Horizontal Tunnels

In horizontal tunnels you have to give more infos: length of tunnel and its height in clicks. See belove picture.

Tips & Tricks about Tunnels

By default the floor of tunnel matches with floor of current room, anyway you can set a different starting vertical point for tunnel.

Floor of new tunnel will be aligned with floor line on selected wall.
The "floor" line is that grid line you get selecting a wall and clicking on [+] floor button.
In above figure d1 the floor line on the wall is 6 clicks over room floor. In figure d2 you can see how the tunnel starts from position where the floor line was set.

If the floor line is very high the door on the wall will be aligned (as "top" value) with current ceiling, anyway you can create a tunnel higher than ceiling and you'll get a new tunnel room like in belove figure e2.

Ceiling Alignment of Tunnels

If you want get a result like figure e2 but for floor (in inverse position, of course), it's a bit more difficultous because you have to create the new tunnel aligning it with "ceiling" line of wall and not floor line.

As we saw, by default ngle create new horizontal tunnels forcing the floor of new tunnel with "floor line" on the selected wall.
If you want use as alignment line the "ceiling" line on the wall, you have to perform following operations (see above F figures )

  • Select the wall where you want create an horizontal tunnel
  • Click on [-] ceiling button, to move down the ceiling line on the wall (f1 figure).
    Remember that the new tunnel (in ceiling aligment mode) will have the top click (ceiling of the tunnel room) with same value of ceiling line on the selected wall.
  • Now you must click with left mouse button on selected wall to get a particular white arrow in selection (F2 figure).
    The top of tunnel room will be in ceiling line and the direction (really the "height" value) of tunnel room will be down, like showed from the arrow in selection.
  • Click on [New Tunnel Room] and set as height a big value, while for length a little value (like 1 sector).
    Note: it's not compulsory to use above values, of course, but we are speaking to get a room building like that you see in figure F3.
You can use ceiling alignment also for more common targets.

For example if you want have a tunnel with same ceiling of ceiling of current room, just you get a down arrow on selected sector and create a tunnel without move any ceiling line on the wall. (See above image)

About floor or ceiling line on the wall, we could ask what happen if you select two or more walls having different position of floor line. See belove image.

Ngle read floor/ceiling line only from first sector of selection. Pratically it checks for floor/ceiling line in top left selected sectore, ignoring other selected sectores.
Remember that the top left sector is based on top view as you see in 2d panel.

You can use tunnel button also to create another room with same size of current room, like in stacked rooms created by [New Up] and [New Down] buttons.

If you select all wall sectors of a room side (figure H1) you'll get a new room linked with full portal (figure H2)

Flipped Tunnel Rooms

When you are working on flipped room (background is black) you can use [New Tunnel Room] as for normal rooms. See belove figure.

The [New Tunnel Room] works in same way as exaplained in above samples, anyway in this case you should remember that ngle will create two rooms: the main room and the flipped room of new room, in fact, to link a flipped room to another new room it's necessary that also new room was flipped.

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