29-01-16, 21:51 | #1 | |
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Load/Save Palette
Quoted from Paolone:
Quote:
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04-02-16, 10:50 | #2 |
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So we can officially say that nobody knows anything about it?
NGLE says I should load DepthQ type files with Load Palette. Google says DepthQ is a projector or what, not a file type, so I don't know what it is. What is a DepthQ file? |
04-02-16, 12:23 | #3 |
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I honestly never tried to use it. The palette is set automatically, but I've never been a fan of the colors it picks for me. I certainly would have helped knowing this was a feature, instead of having to manually set each rooms/lights/static objects color by hand, as opposed to clicking on a few little numbs on the bottom.
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04-02-16, 15:46 | #4 |
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yes, I use it regularly to load a palette that fits my needs for coloring items, lights, shadows and rooms
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04-02-16, 18:21 | #5 |
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You use it to load a palette, psiko?
But how? What is what you load? What file is a palette? Please tell a little tutorial, this is a feature I've never tried before and I am curious now. EDIT: You mean you save sometimes the palette in the bottom of NGLE, and load it for another project, if you want? Last edited by AkyV; 04-02-16 at 18:30. |
04-02-16, 23:33 | #6 |
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yes, but the exported file can be edited with photoshop, it can open pcx format with no problem, if you can set the pixel proportion which is natively weird for "trle pxc" files for an unknown reason (you can open even the edgeptr.pcx with it)
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05-02-16, 11:02 | #7 | |
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Thanks for the answer!
Now I know at least this is also a useable/useful feature. EDIT: Quote:
EDIT2: Psiko, if I load a palette, then object and room textures go strange. If I save project (to attach the new palette) and then load project, to fix it, then the original palette will be restored. Last edited by AkyV; 05-02-16 at 11:24. |
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05-02-16, 19:25 | #8 |
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oh, yeah, I forgot that. I use hypersquare method, that involves meta2tr, so I usually use fake tga file with placeholders tiles and this does not give me problems.. because the output wad works all the same and textures are keept with normal colors, not with pixels replaced by my loaded pcx palette file. And in any case, I substitute the texture tiles with meta2tr so everything in the editor is not used in the end. I use my palette of colors to fastly lit my static items, which are placeholders too... so the main purpose for them is only to be placed correctly, to have their collision and to be lit coherently with illumination I create inside 3dsmax (and I try to re-build inside ngle for coherence).
So, yes, maybe for normal users of ngle that feature is bugged.. but anyhow, you can temporarly load your palette to lit items, as in any case the tga will keep its original colors in the tom file created during the output wad process. |
05-02-16, 19:43 | #9 |
Golden
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Wait, so if I understand. Does this feature automatically pick colours based on your TGA file, and they are recommended to be used in coloured lighting?
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05-02-16, 20:02 | #10 |
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yes, apart the first 15 colors, that are loaded with default RGB values.
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