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#1 |
Explorer
Join Date: Jul 2010
Location: Italy
Posts: 855
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Hello there, I've created this topic, so that everyone can write requests for new plugins, I know that the plugins were released only yesterday, but it's nice to read what we need for our levels
![]() For example, I would like to use a TROOPS who attacks Lara even she doesn't attack him first (SAS has some bugs), and a BADDY2 who attacks Lara only if she attacks him first. I can't wait to read your requests ![]()
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I hope in some good news about TRNG! |
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#2 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,036
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- TREP/FLEP plugins - reintroduced for TRNG3. That would be absolutely fantastic.
![]() - Minecart - since this is one of the very few vehicles we still don't have and apparently it should be moderately easy to make it now. And I guess we would all love to see the good ol' ring menu back. Although I don't know if it's possible at all? ![]() |
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#3 | |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,198
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Especially the patch which can increase sfx filesize and quality. I'm using increased filessize samples for one puzzle... Can't have the puzzle without them. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#4 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,766
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#5 |
Archaeologist
Join Date: Apr 2009
Location: Switzerland
Posts: 1,440
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^ Isn't it better to have separate threads? I mean TRNG requests and plugin requests are not really the same
![]() Would it be possible to have different flame color with a plugin?
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Here is my life in the spotlight, spotlight... ♪ |
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#6 | |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,036
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#7 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,766
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@Shakira Croft
I don't think so. See eg. teme9 requests there. Will Paolone make it or anybody else in a plugin? Who knows? And does it matter? That is why I think we shouldn't separate it. EDIT: Oh, I think it is also an answer for you, Caesum. ![]() EDIT2: Oh, and we never said it is specified for Paolone. ![]() Last edited by AkyV; 03-12-16 at 12:19. |
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#8 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,680
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I also think this should be separated from TRNG updates, because TRNG updates are for the program's updates by Paolone, while plugins are what we, as level builders, will create for TRNG. Just like people create objects, animations, textures, etc.
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#9 | |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,036
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#10 |
Tomb Raider
Join Date: Apr 2012
Location: Insanity
Posts: 10,166
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I'd like some plugins to make some enemies behave like TR2 (or any other tr game), and obviously that's for my TRA2 :d
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