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#21 |
Historian
Join Date: Apr 2006
Location: New Jersey, usa
Posts: 364
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Positive
-Graphics -Locations -Controls -New Inventory -Grapple Negative -Length - i like the locations, but i hate how you spend only 1 level there and then move on. the game in general is just way too short. -Hints - all the extremely obvious shinny stuff and the chat on the headset -Headset - make it optional -Vehicles - those parts of the game were just really lame. the vehicles are usually very fun during TR games like the jeep in Last Revelation and the atv in TR3, but on Legend it just seemed like you were playing a james bond game. -Level Design - i want to explore during a TR game. the was only one way to complete each level and i find that very boring.
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#22 |
Professor
Join Date: Dec 2003
Location: North East England
Posts: 3,709
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Positive:
Amazing Graphics Great Music Breath Taking Environments Perfect Lara Model Terrific Voice work Negative: Too Easy, Autograb!? Mansion too small, 4 rooms? how about 83? Too short, 9 levels ![]() The headset is annoying for players who prefer the more independant deel Combat was quite poor, bullet time?
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#23 |
Inactive
Join Date: Apr 2006
Posts: 1,734
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Positives ~
![]() Lara Croft, her character and emotions are perfect - don't change a thing! ![]() Locations, all very beautiful, well designed and varied Graphics, excellent for a port - Xbox 360 version was really beautiful I honestly can't think of anymore positives ![]() Negatives ~ ![]() Too Short!, the game was over just as it was getting into it's stride Too easy!, pathetic difficulty level with no real sense of achievement Too many hints, we are not stupid - take these hints out! Prince of Persia copying, don't be so lazy and just copy another game, look back into TR's own gameplay roots and build from there! No puzzles, well there were but they were extremely easy Shallow combat, no depth what so ever! Last edited by Tomb Raider Jay; 14-06-06 at 18:37. |
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#24 |
Tomb Raider
Join Date: Aug 2003
Location: England
Posts: 13,123
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Positive
Graphics - Enviroments looked stunning. Locations - Nice variety of them. Controls - Easy to get used to Story - Intresting story. Sound - The music on some of the levels is fantastic. Negative Game Length - The game was very short. Traps - The traps were way to easy to overcome. Level design - Each level was just moving forward and forward, you didnt really have to backtrack and explore like in the previous games. Bike levels - Very annoying after a while. Enemies - Not enough variety of enemies. |
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#25 |
Relic Hunter
Join Date: Jan 2006
Posts: 9,766
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Positive:
1. Locations 2. Graphics 3. Sounds 4. Story 5. Lara's Personality Negative: 1. Game Length 2. Simplicity of puzzles/over zealous hand holding 3. Headset 4. Only one level per location 5. The levels seemed very small compared to the original TR's....felt very confining.
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#26 |
Tomb Raider
Join Date: Feb 2006
Location: Hollywood
Posts: 14,702
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Positives:
Graphics(especially in next-gen) Lara's moves Controls Locations Secrets Too much cutscenes! ![]() Negatives: Short game Bosses(I hated final boss) It's easy(you always know where to go!) Hints
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#27 |
Relic Hunter
Join Date: Jul 2005
Location: Deep under R'lyeh Race: Great Old One
Posts: 6,904
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POSITIVE
Graphics Avalon storyline Lara has friends Mansion (although it could *definitely* be bigger!) Responsiveness of the controls NEGATIVES Faaaaar too short. More levels per location, please! Also make the levels more expansive and the terrain more challenging to traverse (not just swingy bars and cracks in cliffs to shimmy across). Faaaaar too easy - almost insultingly easy in some places, especially with the hint system and autograb (the controls were responsive, but far too simplified) Lack of exploration and feeling of being railroaded - although locations are stunning, you can't actually go anywhere and so they feel very restrictive. Headset - As much as I like Alister and Zip as characters, their constant nattering broke the feeling of isolation and tension. Lara's inability to walk in a straight / run in a straight line when engaged in combat (that ridiculous sidling-chicken-hop she does when running around enemies irritated me immensely. I felt I had to engage in combat the way the computer wanted me too, rather than develop my own tactics as per the older combat style).
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#28 |
Inactive
Join Date: Jul 2002
Location: New York, New York
Posts: 8,128
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Positive:
1. motorcycle levels were fantastic. 2. controls and lara's acrobatic and monkey-like movements were great. 3. Great use of cutscenes and story-line. 4. great use of boss fights. 5. diverse set of locations. Negative: 1. headset chatter from zip and alister. lara's chatter was fine, zip and alister were too much. 2. breaking away from lara's original bio and the AOD storyline. 3. to repetitive puzzles and moves: pole swing, grapple, crate, pole swing, grapple, crate... etc etc 4. too short. we need more levels in each location to give it that epic tomb raider feel. 5. no animals as enemies except a jaguar/snow leopard and dog. human enemies also die far too easily. |
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#29 |
Inactive
Join Date: Dec 2005
Location: Britain, by the side of the sea.
Posts: 6,621
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Positive Points
1. Great reply value 2. Very fun and engaging combat system 3. Easy controls (PS2) 4. Level Design 5. Costumes Negative 1. Too short 2. Levels not big enough 3. Repetative gameplay 4. Not enough traps 5. Mansion too small |
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#30 |
Hobbyist
Join Date: May 2006
Location: Virginia USA
Posts: 58
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XBOX VERSION
++ controls graphics weapons story re play value -- linear game play puzzles not challenging battle system PDA (never used it or found it useful) Boss battles |
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