![]() |
![]() |
#1 |
Most Honourable Member
Join Date: May 2002
Location: Athens, Hellas
Posts: 28,871
|
![]()
... and I have no idea how it is called, so I can search about it. It's the first time I see it. Anyway, see below
![]() I'm just wondering if I ever finish this damn level! *sigh* In case you can't see it, a part of Lara stretches to the left. ![]() Thank you. |
![]() |
![]() |
![]() |
#2 |
Relic Hunter
Join Date: Mar 2006
Location: Sweden | Gender: ♀
Posts: 7,788
|
![]()
sometimes that happends me too. don't know how to fix it
![]() |
![]() |
![]() |
![]() |
#3 |
Historian
Join Date: Dec 2005
Location: Russia
Posts: 491
|
![]()
Right, i've also encountered this bug few times in various custom levels. Try to find an object which causes this bug (i. e. which object Lara "shares" vertex with) and remove or move it. Also try to restart your PC, cause sometimes this bug can disappear without any visible reasons or just after restarting of a PC... Also maybe you should try to use Paolone's vertex buffer patch... who knows...
|
![]() |
![]() |
![]() |
#4 |
Inactive
Join Date: Jul 2002
Location: New York, New York
Posts: 8,128
|
![]()
yes, i've encountered this bug a number of times. i think it's called the stretched polygon bug
![]() ![]() |
![]() |
![]() |
![]() |
#5 | ||
Most Honourable Member
Join Date: May 2002
Location: Athens, Hellas
Posts: 28,871
|
![]() Quote:
Quote:
Thanks for your replies. |
||
![]() |
![]() |
![]() |
#6 | |
Inactive
Join Date: Jul 2002
Location: New York, New York
Posts: 8,128
|
![]() Quote:
isn't there a patch that allows one to increase the amount of objects and textures that can bu used in one's level? ![]() |
|
![]() |
![]() |
![]() |
#7 | |
Most Honourable Member
Join Date: May 2002
Location: Athens, Hellas
Posts: 28,871
|
![]() Quote:
![]() Ok, I'll start checking each room and get rid of the objects I don't really need. |
|
![]() |
![]() |
![]() |
#8 | |
Inactive
Join Date: Jul 2002
Location: New York, New York
Posts: 8,128
|
![]() Quote:
![]() ![]() ![]() so, wise-and-mighty-patch-creators... is there some feature that *could* fix this stretched poly issue by some chance? ![]() *EDIT* i found my old thread from last year when i encountered this problem the first time: http://www.tombraiderforums.com/showthread.php?t=35584 and according to that the solution was to scale down all the textures in my wad with strpix. Last edited by GodOfLight; 22-06-06 at 06:25. |
|
![]() |
![]() |
![]() |
#9 |
Most Honourable Member
Join Date: May 2002
Location: Athens, Hellas
Posts: 28,871
|
![]()
I fixed the problem by removing a couple of animated objects and their triggers. So, I guess it has to do with everything. I checked my WAD and I need all objects. Maybe I'll sacrifice some, because I feel I have pushed the level to its limits.
In general, I have this problem. I always get the error message about the maximum number of objects (that is about 1,000 or so) and I start deleting. The patch fixes this "problem". Once I give the level to George, the next one will be built with the patch. The end!! ![]() |
![]() |
![]() |
![]() |
#10 |
Explorer
Join Date: Jan 2005
Posts: 961
|
![]()
I have seen this a number of times too. I guess there are various factors but mostly it is due to the wad. Changing things, adding etc. The sounds still there etc. I could recomend you running Pascal's excellent sound tool as it actually fixed this problem for me the last time I had it.
|
![]() |
![]() |
![]() |
Thread Tools | |
|
|