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Old 12-10-06, 01:54   #21
daljaxon
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Thanks Joseph,

I figured it would be that easy. I followed your directions. There were no change in the blacked out areas. I tried loading the game from the icon on the desk top and then the tomb.exe in TOMBRAID folder.
I haven't been able to get the full graphics using dgvoodoo. Comparably, I think that the spinning logo is better than the blacked out graphics, so I will switch back to Glidos unless someone has a better suggestion.
I played with changing settings on the DgVoodoo setup with no better results.

I appreciate all of your help,
daljaxon
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Old 12-10-06, 02:18   #22
Joseph
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Post your DgVoodoo settings. Open DgVoodooSetup. select the DOS platform. Right-click on an empty space on the program's window, select Copy as text. Post that text here.
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Old 12-10-06, 02:45   #23
daljaxon
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Sure Joseph,

dgVoodoo 1.40 configuration
---------------------------

Platform = Dos

[Global]

(Display Device)
Display device = "Primary Display Driver"
(Display Driver)
Display driver = Automatically selected
(Screen Mode)
Screen mode = Full screen
(Screen Bit Depth)
Screen bit depth = 16 Bit
(Screen Shots)
Screen shots = Disabled

(WinXp options for DOS)
Working in VDD mode = Enabled
Active in background = Disabled
*Force CLI/POPF handling = Disabled

(Miscellanneous only for DOS)
Hide console = Enabled
Set mouse focus to application = Disabled
Enable Ctrl-Alt = Disabled
Always preserve window size = Disabled
Preserve aspect ratio = Disabled


[Glide]

(Direct3D Textures Bit Depth)
Direct3D textures bit depth = Optimal
(Refresh rate)
Monitor freq is the closest supported freq = Enabled
Refresh rate = Aligned to monitor frequency
Always wait for at least one vertical sync = Disabled
(*Depth buffering)
*W-buffering method = Relies on driver flags
*Depth and color buffer bit depth are equal (c,t)
= Disabled
(LFB access)
LFB access = Enable LFB access
Use hardware cache buffers when possible = Enabled
Use fastwrite for unmatching formats = Enabled
Disable texture tiles = Disabled
Closer to a real hardware = Disabled
*Color format affects LFB format = Disabled
*Rescale changes only = Enabled
*Force fastwriting for matching formats = Disabled
*Always flush at unlock (c,t) = Disabled
*No matching LFB formats = Disabled
(Texturing options)
Perfect texture memory emulation = Enabled
Disable mipmapping = Disabled
Force trilinear mipmapping = Enabled
Force bilinear filtering = Disabled
Autogenerate mipmaps = Disabled
*Store texture copies = Enabled
(Texture memory size)
Texture memory size = 8192 kB
(Resolution)
Resolution = Set by the application
(Monitor Frequency)
Monitor frequency = Default
(Colorkeying Method)
Colorkeying Method = Alpha based
*Force native TNT for fallback in auto mode = Disabled
*Alpha reference value for alpha-based ck = 0
(Gamma Correction)
Gamma correction = 100%
(*Drawing)
*Always indexed primitives = Disabled

(Miscellanneous)
Force triple buffering = Disabled
Fix TR1's shadow-problem = Disabled
Clipping by Direct3D = Disabled
Enable Glide gammaramp = Disabled
Use hardware vertex buffers = Disabled
Force W-buffering = Disabled
Timer boosting period time = 80 ms
*Prefer TMU w if possible = Disabled

[VESA]

Use built-in VESA support = Disabled
(Refresh Frequency)
Refresh freq = 50 Hz
(Emulated Video Memory Size)
Emulated video memory size = 1024 kB
(Miscellanneous)
Mode 13h support = Disabled
Disable Flat/Linear Frame Buffer modes = Disabled


[Fun]
*Mirror screen vertically (t) = Disabled
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Old 12-10-06, 02:52   #24
Joseph
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Platform = Dos

[Global]

(Display Device)
Display device = "Primary Display Driver"
(Display Driver)
Display driver = Automatically selected
(Screen Mode)
Screen mode = Full screen
(Screen Bit Depth)
Screen bit depth = 16 Bit <---MUST BE 32 Bit!
(Screen Shots)
Screen shots = Disabled <---ENJOY THE SCREENSHOT FUNCTION, IT'S FREE!

(WinXp options for DOS)
Working in VDD mode = Enabled
Active in background = Disabled
*Force CLI/POPF handling = Disabled

(Miscellanneous only for DOS)
Hide console = Enabled
Set mouse focus to application = Disabled
Enable Ctrl-Alt = Disabled
Always preserve window size = Disabled
Preserve aspect ratio = Disabled


[Glide]

(Direct3D Textures Bit Depth)
Direct3D textures bit depth = Optimal <---MUST BE 32 Bit!
(Refresh rate)
Monitor freq is the closest supported freq = Enabled <---try Set by the application (may flicker)
Refresh rate = Aligned to monitor frequency <--- try Default
Always wait for at least one vertical sync = Disabled
(*Depth buffering)
*W-buffering method = Relies on driver flags
*Depth and color buffer bit depth are equal (c,t)
= Disabled
(LFB access)
LFB access = Enable LFB access
Use hardware cache buffers when possible = Enabled
Use fastwrite for unmatching formats = Enabled
Disable texture tiles = Disabled
Closer to a real hardware = Disabled
*Color format affects LFB format = Disabled
*Rescale changes only = Enabled
*Force fastwriting for matching formats = Disabled
*Always flush at unlock (c,t) = Disabled
*No matching LFB formats = Disabled
(Texturing options)
Perfect texture memory emulation = Enabled
Disable mipmapping = Disabled
Force trilinear mipmapping = Enabled
Force bilinear filtering = Disabled
Autogenerate mipmaps = Disabled
*Store texture copies = Enabled
(Texture memory size)
Texture memory size = 8192 kB
(Resolution)
Resolution = Set by the application
(Monitor Frequency)
Monitor frequency = Default
(Colorkeying Method)
Colorkeying Method = Alpha based
*Force native TNT for fallback in auto mode = Disabled
*Alpha reference value for alpha-based ck = 0
(Gamma Correction)
Gamma correction = 100%
(*Drawing)
*Always indexed primitives = Disabled

(Miscellanneous)
Force triple buffering = Disabled
Fix TR1's shadow-problem = Disabled <---MAKE THAT ENABLED!
Clipping by Direct3D = Disabled
Enable Glide gammaramp = Disabled <---MAKE THAT ENABLED!
Use hardware vertex buffers = Disabled
Force W-buffering = Disabled
Timer boosting period time = 80 ms
*Prefer TMU w if possible = Disabled

[VESA]

Use built-in VESA support = Disabled
(Refresh Frequency)
Refresh freq = 50 Hz
(Emulated Video Memory Size)
Emulated video memory size = 1024 kB
(Miscellanneous)
Mode 13h support = Disabled
Disable Flat/Linear Frame Buffer modes = Disabled


[Fun]
*Mirror screen vertically (t) = Disabled

Last edited by Joseph; 12-10-06 at 02:57.
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Old 12-10-06, 11:01   #25
daljaxon
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Ok, I reset the DgVoodoo setup and it did not make a difference.

Playing with the DgVoodoo made me realize what my original confusion of setting the Platform. The buttons actually act as folder tabs, allowing me to change needed parameters in the Windows Platform and then in the Dos Platform, not actually setting the program for only one. I see how it works now and will note in the future that I should play with a program for a bit before posting questions about it. Of course the only setting that made a difference was Emulating W-Buffering.

D
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Old 12-10-06, 11:42   #26
Zebius
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Could you post some in-game screenshot with dgvoodoo? Use http://imageshack.us/ for it.
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Old 12-10-06, 12:58   #27
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Quote:
Originally Posted by daljaxon
Ok, I reset the DgVoodoo setup and it did not make a difference.

Playing with the DgVoodoo made me realize what my original confusion of setting the Platform. The buttons actually act as folder tabs, allowing me to change needed parameters in the Windows Platform and then in the Dos Platform, not actually setting the program for only one. I see how it works now and will note in the future that I should play with a program for a bit before posting questions about it. Of course the only setting that made a difference was Emulating W-Buffering.

D
1. So you put in the changes i posted in RED and that made no difference?
2. ONLY the settings you make in the DOS platform matter. TR1 is a DOS game; so the Windows Platform plays no role whatsoever. DgVoodoo is a tool for many old (DOS as well as Windows-) games.
3. You are usiong DGV1.40, i have 1.31 installed.
4. Your problem will be solved with a real graphic card like the 6600GT.

New suggestion:


[Glide]

(Direct3D Textures Bit Depth)
Direct3D textures bit depth = Optimal <---MUST BE 32 Bit!
(Refresh rate)
Monitor freq is the closest supported freq = Enabled <---try Set by the application (may flicker)
Refresh rate = Aligned to monitor frequency <--- try Default
Always wait for at least one vertical sync = Disabled
(*Depth buffering)
*W-buffering method = Relies on driver flags
*Depth and color buffer bit depth are equal (c,t)
= Disabled
(LFB access)
LFB access = Enable LFB access
Use hardware cache buffers when possible = Enabled
Use fastwrite for unmatching formats = Enabled
Disable texture tiles = Disabled
Closer to a real hardware = Disabled
*Color format affects LFB format = Disabled
*Rescale changes only = Enabled
*Force fastwriting for matching formats = Disabled
*Always flush at unlock (c,t) = Disabled
*No matching LFB formats = Disabled
(Texturing options)
Perfect texture memory emulation = Enabled
Disable mipmapping = Disabled
Force trilinear mipmapping = Enabled
Force bilinear filtering = Disabled
Autogenerate mipmaps = Disabled
*Store texture copies = Enabled
(Texture memory size)
Texture memory size = 8192 kB
(Resolution)
Resolution = Set by the application
(Monitor Frequency)
Monitor frequency = Default
(Colorkeying Method)
Colorkeying Method = Alpha based <--- TRY METHOD 1 OR 2. WHILE LEAVING THE RED SETTINGS AS I SUGGESTED. TEXTURE BIT DEPTH MUST STAY AT 32-BIT.
*Force native TNT for fallback in auto mode = Disabled
*Alpha reference value for alpha-based ck = 0
(Gamma Correction)
Gamma correction = 100%
(*Drawing)
*Always indexed primitives = Disabled

(Miscellanneous)
Force triple buffering = Disabled
Fix TR1's shadow-problem = Disabled <---MAKE THAT ENABLED!
Clipping by Direct3D = Disabled
Enable Glide gammaramp = Disabled <---MAKE THAT ENABLED!
Use hardware vertex buffers = Disabled
Force W-buffering = Disabled
Timer boosting period time = 80 ms
*Prefer TMU w if possible = Disabled

[VESA]

Quote:
Originally Posted by Zebius
Could you post some in-game screenshot with dgvoodoo? Use http://imageshack.us/ for it.
Hi Zebius Yes i would like to see some too.

Last edited by Joseph; 12-10-06 at 13:03.
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Old 12-10-06, 23:12   #28
daljaxon
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Hi Joseph,

I tried all the colorkeying methods, there were no difference in the graphics.

Here are the dgvoodoo settings presently....


dgVoodoo 1.40 configuration
---------------------------

Platform = Dos

[Global]

(Display Device)
Display device = "Primary Display Driver"
(Display Driver)
Display driver = Automatically selected
(Screen Mode)
Screen mode = Full screen
(Screen Bit Depth)
Screen bit depth = 32 Bit
(Screen Shots)
Screen shots = Saving to file

(WinXp options for DOS)
Working in VDD mode = Enabled
Active in background = Disabled
*Force CLI/POPF handling = Disabled

(Miscellanneous only for DOS)
Hide console = Enabled
Set mouse focus to application = Disabled
Enable Ctrl-Alt = Disabled
Always preserve window size = Disabled
Preserve aspect ratio = Disabled


[Glide]

(Direct3D Textures Bit Depth)
Direct3D textures bit depth = 32 Bit
(Refresh rate)
Monitor freq is the closest supported freq = Disabled
Refresh rate = Set by the application
Always wait for at least one vertical sync = Disabled
(*Depth buffering)
*W-buffering method = Force true W-buffering
*Depth and color buffer bit depth are equal (c,t)
= Disabled
(LFB access)
LFB access = Enable LFB access
Use hardware cache buffers when possible = Enabled
Use fastwrite for unmatching formats = Enabled
Disable texture tiles = Disabled
Closer to a real hardware = Disabled
*Color format affects LFB format = Disabled
*Rescale changes only = Enabled
*Force fastwriting for matching formats = Disabled
*Always flush at unlock (c,t) = Disabled
*No matching LFB formats = Disabled
(Texturing options)
Perfect texture memory emulation = Enabled
Disable mipmapping = Disabled
Force trilinear mipmapping = Enabled
Force bilinear filtering = Disabled
Autogenerate mipmaps = Disabled
*Store texture copies = Enabled
(Texture memory size)
Texture memory size = 8192 kB
(Resolution)
Resolution = Set by the application
(Monitor Frequency)
Monitor frequency = Default
(Colorkeying Method)
Colorkeying Method = Native for TNTs
*Force native TNT for fallback in auto mode = Disabled
*Alpha reference value for alpha-based ck = 0
(Gamma Correction)
Gamma correction = 100%
(*Drawing)
*Always indexed primitives = Disabled

(Miscellanneous)
Force triple buffering = Disabled
Fix TR1's shadow-problem = Enabled
Clipping by Direct3D = Disabled
Enable Glide gammaramp = Enabled
Use hardware vertex buffers = Disabled
Force W-buffering = Disabled
Timer boosting period time = 80 ms
*Prefer TMU w if possible = Disabled

[VESA]

Use built-in VESA support = Disabled
(Refresh Frequency)
Refresh freq = 50 Hz
(Emulated Video Memory Size)
Emulated video memory size = 1024 kB
(Miscellanneous)
Mode 13h support = Disabled
Disable Flat/Linear Frame Buffer modes = Disabled


[Fun]
*Mirror screen vertically (t) = Disabled

Screen shots will follow....................
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Old 12-10-06, 23:31   #29
daljaxon
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I will see if I do this right, sorry if I get the posting of images wrong, learn as I go.....

Option circle is on upper left instead of in middle.






Last edited by daljaxon; 12-10-06 at 23:51.
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Old 12-10-06, 23:42   #30
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