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#1 | ||
Relic Hunter
Join Date: Jan 2007
Location: Hell Creek, Montana, Late Cretaceous
Posts: 6,907
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I just took the Universal Mary Sue Test, and Lara scored 42. Here's what the results are supposed to mean:
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Do you all remember the first Tomb Raider film, which was inconsistant with the games but nonetheless had a Lara whom most of us felt was well-portrayed? Roger Ebert, one of the few movie critics who liked both Tomb Raider movies, even stated, (and as an observation and not a criticism):"Lara Croft does not emerge as a person with a personality, and the other actors are also ciphers, but the movie wisely confuses us with a plot so impenetrable that we never think about their personalities at all." After seeing the film I couldn't argue with that statement, though I enjoyed on the same level that he did. However, I couldn't help but shake the notion that Lara, whom I had fallen in love with and whom once seemed so real to me as I was first introduced to her at the age of 16 (in 1998), now emerged as the occupant of myth, sitting along side such immortal larger than life heroes as Conan and James Bond. Like the former, she also seemed to now exist in an infinite loop in which her adventures never end, she never ages a day, and nothing seems to change. Now years later, after studying literature, I still look back at all of the TR games I've played (1 through 5) with fondness, but Lara seems more distant and tiny than ever, because at least heroes like Bond and Conan had depth, philosophy, and soul in the original works of their authors before descending into abysses of infinite repetition by their successors. I look at the residue of the Lara Croft my 16 year old heart and mind clung to so deeply, think of all that it meant to me at the time, and wonder to what extent she fueled the dreams I was starving for. Has Lara come anywhere in 10 years? And if so, where? And what can I say about her as a character? I don't know. Anyway, I don't intend for this thread to be an argument, only the staging point for discussing the questions I've raised. I look forward to hearing your answers.
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By these jaws I rule! Last edited by Tyrannosaurus; 28-01-07 at 08:36. |
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#2 |
Historian
Join Date: Jan 2005
Location: England
Posts: 464
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IMO, she's always had enough personality for me to get a sense of who she is. It's a videogame and she spends a lot of time on her own, but I always thought the dialogue and cutscenes were enough to build her character as someone who's wary of others, intelligent, responsible and aggressive. She never really loses her cool. I considered the film was the natural expansion of these traits, and I suppose the same goes for its sequel (even though I wasn't impressed by the latter).
What I think sets her further from cliche and an image of the impeccable badass, the same thing being that which allows us as players to associate with her and even like her, is a sensitive side that never delves too much into sentiment. Consider the caring sadness in her voice when she reads "Look over us kindly, Tihocan" in TR1, or similarly the scenes with her father in the film. She has an amiable side, but when faced with unpleasant enemies (any of the main villains/cronies in film or game) she's aggressive yet calm and controlled - except, I suppose, in the closing moments of the first film where she lets herself go at Powell, or at the end of Legend where she very nearly kills Amanda. Perhaps, then, this is a sign of her evolution, into somebody who does have some emotional past and is still tortured by it. I think she's always had some personality and soul, but it's a little hard to truly evoke that in a game such as TR1 where her contact with other humans is sparse and her only usual company is beasts of some description. I'm not sure the extent to which I "know" Lara, but I certainly feel that in most situations I'd not be surprised by certain courses of action. It could simply be a case of what we see being who she is - we don't know every intricate detail of her life since her travels happen off-screen, and some characters under the wide branches of fiction, like real people, just haven't much personality regardless of situational factors. Furthermore, is pedantry always useful for searching into fictional characters? These people are not real and will never be; they react to their surroundings in the way the writer directs them to. When studying Hamlet, several critical interpretations I stumbled across ultimately dismissed the characters' actions as ever being feasible and concluded that we should take them as they are - figures of no real corporeity who exist as entertainment. Lara was great "back in the day" and I've always thought her character complemented the rest of the games well, which to be fair, was probably the aim all along instead of humanising her beyond reason. One of my main concerns regarding her evolution is that she may deviate from the Lara we all think we know, being now in new hands, and some would doubtlessly argue that this has already begun in Legend. I definitely expect to see more of her backstory emerging from Crystal Dynamics in their future projects - but at what cost to our own imaginings of her? Sometimes, the greatest part about fiction is that it not only captures the audience's imagination, but invites them to interpret things in their own special way.
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O, that this too too sallied flesh would melt! |
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#3 |
Relic Hunter
Join Date: Apr 2004
Location: Zombie Movie
Posts: 7,198
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If you want to be honest, all fictional heroes are Mary Sues. It's what makes them heroes
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It is pitch black. You are likely to be eaten by a grue. |
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#4 |
Professor
Join Date: Aug 2005
Location: UK
Posts: 2,944
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Wow, she only got 30-45? She was pretty much created (or at the least evolved) as a wish-fulfillment character: Probably a genius, but also tougher than any man and kicks the ass of anything that comes her way. Big boobs and is probably a tiger in bed and if you include Legend then she has a ton of angst as well.
Last edited by MMAN; 28-01-07 at 14:10. |
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