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Old 30-04-07, 02:36   #1
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Graphically, what is possible with the tomb raider level editor? How many polygons can the engine handle?
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Old 30-04-07, 06:31   #2
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It is dependable of what object slot are you using, I think.
For example, if you are using STATICx slots, there is a limited (I do not know exactly how much) polygon count that you can use. As for ANIMATINGx objects, they have unlimited polygon count Speaking of vertices, their limit can be extended with TREP, up to 65535 per mesh with Remap scene memory option (!)
The game starts stunnering when the scene contains approx. 3000 polygons in 1280 x 1024 resoulution (and above)

Last edited by Active Man; 01-05-07 at 15:33.
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